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Windows 7: Custom Made Sig and Avatar [9]

15 May 2012   #791
Arc

Microsoft Community Contributor Award Recipient

Microsoft Windows 10 Pro Insider Preview 64-bit
 
 

One more for Tom's rotation ... Lately I had nothing to do but using photoshop to pass some time.
Attachment 211938
Attachment 211937


My System SpecsSystem Spec
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15 May 2012   #792
Tekno Venus

Windows 7 Home Premium 64bit (O.E.M)
 
 

Quote   Quote: Originally Posted by Arc View Post
One more for Tom's rotation ... Lately I had nothing to do but using photoshop to pass some time.
Attachment 211938
Attachment 211937
Nice one Archie. Now Tom's had 2 sigs in one day. He's not going to know what to do with them all
My System SpecsSystem Spec
15 May 2012   #793
tom982

Microsoft Community Contributor Award Recipient

Windows 8.1 Pro x64
 
 

Quote   Quote: Originally Posted by Arc View Post
One more for Tom's rotation ... Lately I had nothing to do but using photoshop to pass some time.
Attachment 211938
Attachment 211937
Thanks Archie! I love this new style you're doing with the metallic borders I've just changed mine to Stephen's, but yours will come next.
My System SpecsSystem Spec
.

15 May 2012   #794
PooMan UK

Windows 7 Ultimate 64bit
 
 

Quote   Quote: Originally Posted by Arc View Post
Quote   Quote: Originally Posted by Athene View Post

Is it a case of double reflection? The reflection of the orb reflecting off the shiny and therefore reflective surface of the rim? Can't view the PSD layer on this old rattletrap of a library computer, so I'm guessing that there are two overlay layers involved; one for the orb, and another separate one for the rim :-)
You guessed it right, in the rim, I put two reflection layers , with two different angels . One reflection is caused by the shine of the orb, and the other is due the the original object, but with a different angle.
Just a heads up but here's a tip when it comes to reflections etc.

If You create a reflection on one object then this reflection should be visible on the other objects (unless they have no shine in which case they should absorb the light or give off very little reflection at all.
In the example below I've shown a shiny orb which reflects any light then I have a very shiny chrome border which also reflects the same image.
The orb also has a blue glow to it which means that some of this should be picked up by the high mirror like surface of the border so some of this colour should be reflected from the chrome surface, we call this light bleed.
If you want the orb to sort of bulge out of your image then you need to create some shadow below the orb (the heavier the shadow the more it bulges out)

The key to understanding reflections is "light" and the surfaces it's hitting. An "overlay" layer is the best way to achieve this...

1. Decide where the light and direction is coming from and how high/low it is (in the example it's from the top left)
2. Decide which surface the light is going to hit (the shape of the object and how shiny/dull the texture/surface might be)
3. Create multiple layers so yo can achieve the feeling of depth. ( a little glow here and a small highlight there can make it all the more believable)

And last but not least practice, practice, practice .... hope this helps a bit
My System SpecsSystem Spec
15 May 2012   #795
Britton30
Microsoft MVP

Windows 7 Ultimate X64 SP1
 
 

Quote   Quote: Originally Posted by Tekno Venus View Post
P.S - Britton30, don't expect all my sigs to be this ambitious, I had lots of free time to do this one
That's okay Stephen and you can, and please do, call me Gary.
My System SpecsSystem Spec
15 May 2012   #796
The Howling Wolves

Windows 7 Home Premium 64bit
 
 

Quote   Quote: Originally Posted by PooMan UK View Post
Quote   Quote: Originally Posted by Arc View Post
Quote   Quote: Originally Posted by Athene View Post

Is it a case of double reflection? The reflection of the orb reflecting off the shiny and therefore reflective surface of the rim? Can't view the PSD layer on this old rattletrap of a library computer, so I'm guessing that there are two overlay layers involved; one for the orb, and another separate one for the rim :-)
You guessed it right, in the rim, I put two reflection layers , with two different angels . One reflection is caused by the shine of the orb, and the other is due the the original object, but with a different angle.
Just a heads up but here's a tip when it comes to reflections etc.

If You create a reflection on one object then this reflection should be visible on the other objects (unless they have no shine in which case they should absorb the light or give off very little reflection at all.
In the example below I've shown a shiny orb which reflects any light then I have a very shiny chrome border which also reflects the same image.
The orb also has a blue glow to it which means that some of this should be picked up by the high mirror like surface of the border so some of this colour should be reflected from the chrome surface, we call this light bleed.
If you want the orb to sort of bulge out of your image then you need to create some shadow below the orb (the heavier the shadow the more it bulges out)

The key to understanding reflections is "light" and the surfaces it's hitting. An "overlay" layer is the best way to achieve this...

1. Decide where the light and direction is coming from and how high/low it is (in the example it's from the top left)
2. Decide which surface the light is going to hit (the shape of the object and how shiny/dull the texture/surface might be)
3. Create multiple layers so yo can achieve the feeling of depth. ( a little glow here and a small highlight there can make it all the more believable)

And last but not least practice, practice, practice .... hope this helps a bit

Grasshopper you are learning fast.
Multiple layers and more practice and one day you will be a graduate of my slow learner's class. Hehehehe

Nice job Nick!
I will even buy the next round at our PUB of your choice.
THW
My System SpecsSystem Spec
15 May 2012   #797
Arc

Microsoft Community Contributor Award Recipient

Microsoft Windows 10 Pro Insider Preview 64-bit
 
 

Quote   Quote: Originally Posted by PooMan UK View Post
And last but not least practice, practice, practice .... hope this helps a bit
Still learning, Nick !!!
And Still practicing . I am sure that it will help
My System SpecsSystem Spec
15 May 2012   #798
koolkat77

Microsoft Community Contributor Award Recipient

Windows 10 Home 64Bit
 
 

Quote   Quote: Originally Posted by Alsisgevat View Post
Everyday the sigs here just keep on amazing me! Well done all your all true artists! And koolkat, your current sig while I typed this message,is beyond awesome!! I cant say why, but the anime looking girl in it is a good choice for a sig hehe Well done on it.
Thanks Joey! we need to see some from you too

Quote   Quote: Originally Posted by Athene View Post
And here's the companion piece to the first "limitless love" sig. In case you're wondering who the guys in the sig are - they're the gay lovers Brian and Justin from Queer as Folk (US version - based in turn on the UK version).
Nice theme Athene

Quote   Quote: Originally Posted by Arc View Post
One more for Tom's rotation ... Lately I had nothing to do but using photoshop to pass some time.
Attachment 211938
Attachment 211937
That looks very good

Quote   Quote: Originally Posted by PooMan UK View Post
Just a heads up but here's a tip when it comes to reflections etc.

If You create a reflection on one object then this reflection should be visible on the other objects (unless they have no shine in which case they should absorb the light or give off very little reflection at all.
In the example below I've shown a shiny orb which reflects any light then I have a very shiny chrome border which also reflects the same image.
The orb also has a blue glow to it which means that some of this should be picked up by the high mirror like surface of the border so some of this colour should be reflected from the chrome surface, we call this light bleed.
If you want the orb to sort of bulge out of your image then you need to create some shadow below the orb (the heavier the shadow the more it bulges out)

The key to understanding reflections is "light" and the surfaces it's hitting. An "overlay" layer is the best way to achieve this...

1. Decide where the light and direction is coming from and how high/low it is (in the example it's from the top left)
2. Decide which surface the light is going to hit (the shape of the object and how shiny/dull the texture/surface might be)
3. Create multiple layers so yo can achieve the feeling of depth. ( a little glow here and a small highlight there can make it all the more believable)

And last but not least practice, practice, practice .... hope this helps a bit
Thanks for all the info Nick.
My System SpecsSystem Spec
16 May 2012   #799
sk0t0s

Windows 10 Pro 64-Bit
 
 

Great Sig everyone....

koolkat77 your sig was awesome
My System SpecsSystem Spec
16 May 2012   #800
koolkat77

Microsoft Community Contributor Award Recipient

Windows 10 Home 64Bit
 
 

Quote   Quote: Originally Posted by timbog View Post
Great Sig everyone....

koolkat77 your sig was awesome
Thanks Timbog

Quote   Quote: Originally Posted by Arc View Post
Quote   Quote: Originally Posted by koolkat77 View Post
An addition to LADYPINKtomato1's rotation
Very sweet, as your current sig is
Uh..Oh. i missed this one. Thanks Arc
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