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One more for Tom's rotation ... Lately I had nothing to do but using photoshop to pass some time.
Attachment 211938
Attachment 211937
One more for Tom's rotation ... Lately I had nothing to do but using photoshop to pass some time.
Attachment 211938
Attachment 211937
Just a heads up but here's a tip when it comes to reflections etc.
If You create a reflection on one object then this reflection should be visible on the other objects (unless they have no shine in which case they should absorb the light or give off very little reflection at all.
In the example below I've shown a shiny orb which reflects any light then I have a very shiny chrome border which also reflects the same image.
The orb also has a blue glow to it which means that some of this should be picked up by the high mirror like surface of the border so some of this colour should be reflected from the chrome surface, we call this light bleed.
If you want the orb to sort of bulge out of your image then you need to create some shadow below the orb (the heavier the shadow the more it bulges out)
The key to understanding reflections is "light" and the surfaces it's hitting. An "overlay" layer is the best way to achieve this...
1. Decide where the light and direction is coming from and how high/low it is (in the example it's from the top left)
2. Decide which surface the light is going to hit (the shape of the object and how shiny/dull the texture/surface might be)
3. Create multiple layers so yo can achieve the feeling of depth. ( a little glow here and a small highlight there can make it all the more believable)
And last but not least practice, practice, practice .... hope this helps a bit :)