Is it a case of double reflection? The reflection of the orb reflecting off the shiny and therefore reflective surface of the rim? Can't view the PSD layer on this old rattletrap of a library computer, so I'm guessing that there are two overlay layers involved; one for the orb, and another separate one for the rim
You guessed it right, in the rim, I put two reflection layers , with two different angels . One reflection is caused by the shine of the orb, and the other is due the the original object, but with a different angle.
Just a heads up but here's a tip when it comes to reflections etc.
If You create a reflection on one object then this reflection should be visible on the other objects (unless they have no shine in which case they should absorb the light or give off very little reflection at all.
In the example below I've shown a shiny orb which reflects any light then I have a very shiny chrome border which also reflects the same image.
The orb also has a blue glow to it which means that some of this should be picked up by the high mirror like surface of the border so some of this colour should be reflected from the chrome surface, we call this light bleed.
If you want the orb to sort of bulge out of your image then you need to create some shadow below the orb (the heavier the shadow the more it bulges out)
The key to understanding reflections is "light" and the surfaces it's hitting. An "overlay" layer is the best way to achieve this...
1. Decide where the light and direction is coming from and how high/low it is (in the example it's from the top left)
2. Decide which surface the light is going to hit (the shape of the object and how shiny/dull the texture/surface might be)
3. Create multiple layers so yo can achieve the feeling of depth. ( a little glow here and a small highlight there can make it all the more believable)
And last but not least practice, practice, practice .... hope this helps a bit :)