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Windows 7: Resizing Gadgets using the Larger Size/Smaller Size Button

28 Jul 2010   #1

W7 Enterprise x64
Resizing Gadgets using the Larger Size/Smaller Size Button

I'm wanting to resize my gadget I developed with the Larger Size/Smaller button. Currently, I have two separate main gadget html files. The only difference between them is the background image, size, and the orientation of the icons.

I noticed other built-in gadgets like Weather and CPU meter have this option, but I do not know how to adapt that to my gadget

I attached screen shots of my gadget (both have the flyout showing) so you can see the size difference.

Attached Thumbnails
-imonscreenshot.png   -bigimonscreenshot.png  
Attached Images
My System SpecsSystem Spec
28 Jul 2010   #2

Windows 7 Ultimate x64 SP1

Referring to the docked and floating states?

This might give you some idea to start with.

System.Gadget.onDock Event (Windows)
System.Gadget.onUndock Event (Windows)
System.Gadget Object (Windows)
My System SpecsSystem Spec
29 Jul 2010   #3

W7 Enterprise x64

 System.Gadget.onUndock = checkState;
 System.Gadget.onDock = checkState;
I have this in my js file to execute when the gadget opens, but I'm not sure this is working.

function checkState(){
 if (!System.Gadget.docked){ 
  with (
  width = "200px";
  height = "255px";
 } = "200px"; = "255px";
 background.src = "url(img/iMonBackground200.png.png)";
 else if(System.Gadget.docked){
  with (
  width = "130px";
  height = "166px";
 } = "130px"; = "166px";
 background.src = "url(img/iMonBG.png)";

This is the rest of the code in my js file. What do I need to do in my HTML file? Do I need to get rid of the background path and let the js file assign it?

EDIT: It is working now, I had the line

System.Gadget.visibilityChanged = checkVisibility;
but no function associated with it. Got rid of the line, and it works!
My System SpecsSystem Spec

 Resizing Gadgets using the Larger Size/Smaller Size Button

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