New
#71
The point is, i've thrown Starcraft at multiple XP based systems and not had an issue, and now having upgraded those to Windows 7 i do. One of those systems even had a Vista upgrade along the way prior to 7 and it worked fine on there too.Squall, I'll admit that your friends sound much more computer-intensive than I am, but I still find it hard to believe that I can go from a 32 bit, 7 year old OS, switch to a 64 bit OS, and still have the exact same kinds of problems.
I never mentioned Virtual machines, rather I will be beta testing an application which makes DirectDraw games appear as native D3D apps, rather then have them be wrapped to D3D by DirectX itself (Starcraft with HQx scaling xD).I notice in your fix you mention something about your friends figuring out how to make it work by running it on a virtual XP machine. I think this works because it forces the game to run in a sort of window mode.
Done right this api routing will be transparent to the game and will not interfere with Battlenet.