StarCraft freezes after 1-5 minutes of playing

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  1. Posts : 11
    7
       #111

    This worked for me. I dont know why, but I uninstalled Pando Media Booster, that comes default with win7, and it just stopped crashing
      My Computer


  2. Posts : 7
    Win 7 32bit
       #112

    I don't think it comes default with W7, but was preinstalled by your pc's manufacturer - I didn't see it on any notebook or pc with W7
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  3. Posts : 2
    Windows 7
       #113

    I've had moderate success although my games do freeze but not very often. BTW, I haven't noticed it mentioned in this forum although I may have missed it, to get rid of the color problem, bring up the Screen Resolution panel and then launch SC on top of that. Colors always work properly on my rig when launched liked that.
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  4. Posts : 343
    Windows 7
       #114

    Well, we started looking into a few methods to fix this, starting with porting Wine's DDraw emulation to windows,.. needless to say, emulating ddraw via d3d via opengl isn't that fun lol.

    shadowfox said:
    This worked for me. I dont know why, but I uninstalled Pando Media Booster, that comes default with win7, and it just stopped crashing
    Pando media booster does not come with windows 7 by default.
      My Computer


  5. Posts : 20
    Windows 7 Home Premium
       #115

    I had Pando as default. I have a HP Compaq PC.

    What I've noticed is that the freeze problem usually happens with those that has the 7100 Build. I'm planning to get SC, and I wondered if it happens to the 7600 build?
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  6. Posts : 343
    Windows 7
       #116

    maybe for x32 users, but for x64 users its pretty high occurence with 7600.
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  7. Posts : 1
    Win 7 6.1.7600 32 bit
       #117

    I'm running windows 7 7600 build, 32bit, and I still get the freezes. Tried most of what was suggested here, except for chaos launcher. Was able to get normal graphics by killing explorer, but game still froze after about 6 seconds. Very shocked to see people have actually made it 30mins to 3 hours. I haven't made it past a min without a freeze (both with explorer running and not running)
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  8. Posts : 21
    Windows 7 ultimate
       #118

    I tried chaos launcher and it works just fine !

    You can also lock the mouse inside the window so you can scroll the screen on the map easily (which is hard to do with virtual clients)

    Anyway until this is fixed, chaos launcher is good enough, plus it makes multi tasking a lot easier
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  9. Posts : 11
    7
       #119

    shadowfox said:
    This worked for me. I dont know why, but I uninstalled Pando Media Booster, that comes default with win7, and it just stopped crashing
    Nevermind then... it wasnt the problem.

    Here's what we know:
    The problem is not in the Specs or Starcraft itself, Something in the Windows 7 OS is the problem.

    On one hand, I'm not taking the risk for any false positives, if a virus exists, it's a virus. So chaoslauncher is out.

    I did some experimenting and what happened was that I opened a bunch of other programs at the same time of starcraft. The more RAM that was being used, the shorter amount of time before it froze. Perhaps this has something to do with windows 7 attempts to "speed up your computer". I also found that the some programs still seem to run, Windows Media Player, Winamp, even When I used youtube.com to listen while still playing. It froze, but still ran. Downloads also completed, even though the game itself froze.
      My Computer


  10. Posts : 7
    Win 7 32bit
       #120

    We already know what the real issue is:
    squall leonhart said:
    Well i've been screwing around with other apps and i believe i have proved that it is a DirectDraw wide failure in locking the primary buffer.

    making use of the emulator FCEU (nes emu) i found that with double buffering enabled, (a commonly used method to offset the risk of Vsync slowing down rendering) which requires the locking of the primary frame buffer. the Windows start menu orb and taskbar buttons (those flashing the button atleast) were rendered on top of the application in fullscreen. Had the frame buffer locked properly it would not have these draw ontop.

    :) the good news is that the D3D Wrapper is looking to get under Dev soon since my friend has finally gotten Win7 compatible updates for the "Tools" he uses.
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