A heads up for the BFBC2 players amingst us


  1. Posts : 6,879
    Win 7 Ultimate x64
       #1

    A heads up for the BFBC2 players amingst us


    New PC patch out tomorrow,

    How to get the game client updated

    * If you are using Steam: the Steam client will automatically begin updating your game client once Oct 29th, 6:00 AM (GMT) has passed by.
    * If you are not using Steam: then the game’s online updater will find the version online at the same hour and ask you to patch.
    * If you are not using Steam: we will also publish an offline updater. Download links will be added to this blog post during the day.

    Here is the complete fix-list for the patch

    - All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
    - Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
    - Blue box chat window removed
    - The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
    - 3D vision fixed.
    - Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
    - Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
    - Fixed a bug on PC where the G3 would do less damage than intended.
    - Fixed VADS turning sensitivity on PC so it performs like the ZU23.
    - Reduced VADS push back and damage to balance it with the ZU23.
    - Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
    - Reduced the reload time for vehicle countermeasures.
    - Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
    - Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
    - Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
    - Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
    - Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
    - Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
    - Reduced all weapon damage to the MCOM by 50%.
    - Fixed an C4 vs MCOM exploit on Atacama Desert.
    - Fixed a bug with FOV when aiming the M1911.
    - Lowered the close range damage of the AN94 to highlight its long range role.
    - Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
    - Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
    - Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
    - Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
    - Slightly increased the damage of the UH60.
    Patch R9 for PC - Electronic Arts UK Community
      My Computer


  2. Posts : 8,398
    ultimate 64 sp1
       #2

    thanks for the news.

    i think my fave was "Reduced all weapon damage to the MCOM by 50%."

    i hate it when someone gets in an apc, sits back in a safe place and just goes bam-bam-bam shooting at the mcom all game.

    in an ideal world, they would also nerf the shotguns to have less effective range, and also reduce damage/accuracy of smg's at range - but they won't because they believe it will mean less fun.
      My Computer


  3. Posts : 84
    Windows 7 64bit Ultimate
       #3

    I just patched it and look at pix below.



    dg
      My Computer


 

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