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#41
There is a way to play WaW on Windows 7 7600: just simple disable your Internet connection before playing the game.
This solution is only for Single Play or LAN game.
There is a way to play WaW on Windows 7 7600: just simple disable your Internet connection before playing the game.
This solution is only for Single Play or LAN game.
Just thought I'd let people know. We stuffed around for a while trying to work out what exactly was going on.
Essentially the issue was caused by an Anti Virus and Security application (Comodo to be precise). So for anyone else that is having a similar problem, try disabling your AV and Security and see if it works.
Does anyone know where I put my profile. When I upgraded I saved it but I can't find out where to put it.
Having major problems getting world at war to work on my PC, the game starts up, I can play mp for like 1 minute and then it crashes to desktop
got the latest pb build and latest directx drivers, about to install the latest driver for my nvidia card (191.07) and see if that does the trick...
Same problem after upgrading from xp 32 to win 7 64. WAW would not launch. it tried to reinstall directx 9, but stuffed it. I downloaded the latest MS directx runtime, installed, now everything works perfectly!!
Download details: DirectX Redist (August 2009)
plz help me i dont know what to do... i tried everything
the game does not start!
Code:----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Setting initial state... DirectX reports 512 MB of video memory and 2596 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Waited 5 msec for asset 'stencilshadow' of type 'material'. Waited 13 msec for asset 'cinematic' of type 'material'. Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". Loading fastfile 'ui' used 39.48 MB memory in DB alloc ------- sound system initialization ------- Waiting for $init to finish. There may be assets missing from code_post_gfx. Error during initialization: Unhandled exception caught
its working now i just need to cancel the other usb sound card that i got from the device manager