New
#11
seriously with a control you get stuck once in a while like duh don't know how to position correctlyMakes sense. The controller disparity would have lead to unbalanced play and a shitstorm of whining.
While controllers are good for what they are, quick and precise aiming is not one of their fortes. I bounce back and forth between controller/mouse KB roughly 50% of the time - and I hate aiming with a controller. Slow and bloody cumbersome thing it is.
Unless controllers become more precise, it's a hurdle that's likely to keep a project like this grounded for good.
That's the one I was thinking of! So much hype for 'the new' direction in Online gaming. It was touted as a 'DX10' flagship title too...Shadowrun (2007 video game) - Wikipedia, the free encyclopedia
I remember this coming out a while back, but other than that I don't know of any other games.