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Well I found a workaround so far by using Rivatuner.
Go to OpenGL options -> Back / depth buffering Tab and change Back buffer flipper mode to Block Transfer.
Well I found a workaround so far by using Rivatuner.
Go to OpenGL options -> Back / depth buffering Tab and change Back buffer flipper mode to Block Transfer.
A few days back I decided to try the Windows update drivers again and it fixed my problem. Don't know why I had the terrible performance the first time but it seems ok now. Also I noticed that new drivers were released through Windows Update yesterday so try those.
zm91 the ATI beta drivers AFAIK dont support OGL.....
it depends on what driver you are using ....
Well, that's the reply I wanna get - knowing if this workaround works for ATI users.
I don't know about ATI and OpenGL but since Rivatuner works with ATI cards too, I was
just wondering if it has the OpenGL options in it.
Maybe there's some other ways to change OpenGL settings for ATI users?