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Windows 7: What will be the limit?

27 Feb 2013   #11
kbrady1979

Windows 7 Professional 64bit SP1
 
 

A game played on a 4k resolution monitor.


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27 Feb 2013   #12
Erick Aguilar

Windows 7 professional X64
 
 

Quote   Quote: Originally Posted by kbrady1979 View Post
A game played on a 4k resolution monitor.
That would be the monitor being bottleneck with the game. I doubt the game would run without huge black borders on a 4k monitor
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27 Feb 2013   #13
kbrady1979

Windows 7 Professional 64bit SP1
 
 

OK, a game with 4k resolution options.
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27 Feb 2013   #14
chris1neji

Windows 8 64 bit PRO
 
 

To be honest I feel like todays card aren't all that powerful. I mean the Titan is meant for people with multi monitor we are talking 3 monitors running in a combined resolution of 5760 x 1200 at high settings a titan has a hard time maintaining FPS in the 30 - 40 fps range.

Results: Battlefield 3 : Benchmarking GeForce GTX Titan 6 GB: Fast, Quiet, Consistent

A single one of those bad boys can't even run Far Cry 3 at more than 30FPS.

Gamers are still waiting for smarter AI, being able to load more players or characters, high quality sound. The devil is in the details, I want to see great facial features and details but it has to be applied to everything. This is just looking at pure raw details, you can bet your ass that in the future games will go beyond just details which will require even more processing power. That is of course if we do not destroy ourselves, we have a long way to go as far as technology, science, medicine.
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27 Feb 2013   #15
kbrady1979

Windows 7 Professional 64bit SP1
 
 

Quote   Quote: Originally Posted by chris1neji View Post
To be honest I feel like todays card aren't all that powerful. I mean the Titan is meant for people with multi monitor we are talking 3 monitors running in a combined resolution of 5760 x 1200 at high settings a titan has a hard time maintaining FPS in the 30 - 40 fps range.

Results: Battlefield 3 : Benchmarking GeForce GTX Titan 6 GB: Fast, Quiet, Consistent

A single one of those bad boys can't even run Far Cry 3 at more than 30FPS.

Gamers are still waiting for smarter AI, being able to load more players or characters, high quality sound. The devil is in the details, I want to see great facial features and details but it has to be applied to everything. This is just looking at pure raw details, you can bet your ass that in the future games will go beyond just details which will require even more processing power. That is of course if we do not destroy ourselves, we have a long way to go as far as technology, science, medicine.
I agree with that but will add this: I would rather have a game that looks good but is an absolute blast to play, than a game with jaw-dropping graphics that is fun for 10 minutes. Sorry to say, that is where most games are today. Game developers lean too much on beauty, and content sometimes gets pushed to the back burner.
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27 Feb 2013   #16
chris1neji

Windows 8 64 bit PRO
 
 

Your right that developers sometimes developers may spend too much time on making the perfect face or hand and that sometimes they forget about the actual gameplay. Let's face it we are always demanding more graphics, we are more likely to buy games that look beautiful than games with outdated blocks that looked like graphics from minecraft.

This is something that we did to ourselves, we can't have the luxury to buy any random game that may be ok, we buy blockbuster games that are A+ material.
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27 Feb 2013   #17
kbrady1979

Windows 7 Professional 64bit SP1
 
 

Unfortunately, blockbuster games are hit or miss anymore.
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27 Feb 2013   #18
chris1neji

Windows 8 64 bit PRO
 
 

Your correct, it's unfortunate that all it takes to make a game be a blockbuster is the amount of advertisement. Cinematic graphics, cool sounds and pictures is all it takes to convince the average everyday gamer of what game to get next.
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27 Feb 2013   #19
kbrady1979

Windows 7 Professional 64bit SP1
 
 

True. A bit more "on topic", a game made and coded correctly, could have the most stunning graphics, physics and sound effects and not tax the hardware we had a few years ago. As it is, the games that are put out are poorly coded and inefficient.........and most are dumbed down because they are crappy console ports.
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27 Feb 2013   #20
chris1neji

Windows 8 64 bit PRO
 
 

+1 to you sir! It would be nice to have a world where it wouldn't be profit driven. Developers would spend time perfecting their code, bugs, and glitches. One can dream can't it
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 What will be the limit?




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