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Windows 7: Metro Last Light, and 4A games.


17 May 2013   #11

Windows 8.1 Pro
 
 

Quote   Quote: Originally Posted by smarteyeball View Post
For a small budget game, it has big budget impact.

Although I do wonder if a bigger budget could make this game more optimized.
What's up Patrick

Yeah the article poses the same question, but obviously gives them big credit for what they did accomplish with what they had; which is why the question.

Anyway even though I really didn't get into the first one (I did complete it), based on some of the screenshots, video clips, and reading the positive reviews here and elsewhere, I'll eventually get the game. At the moment though I have no time to be starting any full fledged games. Heck, I haven't even gotten Bioshock Infinite yet, and that game is #1 on my list.

Anyway I'll eventually give LL a try as it looks like an interesting game. Plus supporting the little guy seems like a good idea for what looks like a quality game.


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18 May 2013   #12

Microsoft Community Contributor Award Recipient

Windows 7 x64
 
 

The problems in optimization are a result of rushed schedules and a forced release date due to them being handed from THQ to Deep Silver right at the time they would normally still be beta testing.

I actually have one of their programmers on my steam friends list. He is personally disappointed they were forced to publish before the project was 'clear', but the fact is they simply ran out of time and money. All things considered I was able to play straight through with no bugs myself.

Though I have a very stable system just in general.

At the moment people with AMD hardware shouldn't try to use advanced physx though.

There is also a known issue where lcore.exe (a logitech process) can basically intercept the game exe and stop it from properly utilizing the gpu and cpu. So if any happens by this looking for a fix those are a couple of things to look at.
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 Metro Last Light, and 4A games.




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