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#11
I think I covered that already bud in post 5. I think he is having other issues that need sorting and it's not a Frames per second issue.The max FPS you'll be able to make any use of is around the same framerate as the Hz of your monitor.
So, if you've got a 120hz monitor, then anything over around 120 FPS makes no difference in quality at all.
If you've got a 60hz monitor, which is the most common, then 60fps is the most the monitor will make use of.
That said, most games are designed to run at either 30fps [most common] or 60fps. The only games that actually make any benefit out of anything more than 60 fps are Stereoscopic 3D games run on a 120hz 3D monitor. [60 fps for each eye.] Even then, most only run at around 30fps for each eye.
Put simply, anything over 30fps isn't a problem at all. It's how a majority of games are intended to run in the first place. 60fps is nice, but there's no point to any higher framerate. It doesn't really do anything to improve the way a game looks or plays beyond that point anyway, and you're just wasting energy and creating needless heat pushing framerates beyond that.
If you've got stereoscopic 3D, then you might want to go for 120 in a stereoscopic game, otherwise there's no good reason to have a framerate that high. For the vast majority of games a framerate between 30-60 is fine and more than 60fps has absolutely no benefit.