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Windows 7: Fallout 3 on Windows 7.

09 Apr 2011   #621
Wishmaster

Windows 7 Home Premium 64bit
 
 

I would certainly install Fallout to a directory other than Program Files. Like C:/Games or whatever.

After installing all your mods, did you update and run BOSS?
BOSS for FO3 - Better Oblivion Sorting Software for Fallout3 at Fallout 3 Nexus - Fallout 3 mods and community

If not, try that.


I would just delete the ini files, and start the regular Fallout launcher.
Set your settings and Res there, then close it.

Next, open FOMM and install all mods. Run BOSS after you install each Mod.
Then make the merge patch with FO3 Edit and place at end of load order.



It is possible, one of the mods is crashing the game.

If all of the above fails, what I would do is start disabling 1 mod and try again.

Keep disabling 1 mod at a time untill the game starts. Then youll find your culprit.
Time consuming I know .. but it works.

I had a issue a while back where the game would crash upon entering a building. It was driving me nuts trying figure out what was wrong, but since it was a reproducable crash, disabling 1 mod at a time pin-pointed it. It was all because of 1 lantern mod.


**You should also be able to get a version of FO3 edit that does not need to be installed. Just drop it and its content into your Fallout directory.
And BOSS should just be dropped into the DATA directory.

Hope this helps.


My System SpecsSystem Spec
.
10 Apr 2011   #622
hankelc1974

Windows 7 Home Premium 64 bit Service Pack 1
 
 

Thank you for the advice. This solved one conflict...the patch for Marts Mutants and Merc 2 RE: corpse flies was causing the lockup. So things load up and run, but of course there's the matter of textures. Some of them don't work without ArchiveInvalidation, but if I turn it on the game crashes in about 5 seconds after loading up. Turn it off and no crash, but nothing that requires it will quite work either, i.e. no replaced textures. So this is the next bug to fix.

Solutions so far:
use FO3 loader from disc to place FO3 in it's own folder under games, not programs - GO
use FOMM, FOSE, FO3Edit and BOSS to integrate mods - GO
run without corpse flies from Mart's and thus no need for the patch - GO

However = run with ArchiveInvalidationInvalidated - NO GO = CTD
My System SpecsSystem Spec
10 Apr 2011   #623
Wishmaster

Windows 7 Home Premium 64bit
 
 

Have you tried enabling it, disabling it, the re-enable it?
Ive had wierd things where this fixed it.

The only other thing I can think of, is double check the path is correct you extracted the new textures too. Especially if it was a manuall install. I know it sounds silly, but something that can be easily overlooked.

I use ArchiveInvalidated myself, but never had such an issue. So Im a bit unsure what to suggest.
Did you put it in the DATA folder?
My System SpecsSystem Spec
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11 Apr 2011   #624
hankelc1974

Windows 7 Home Premium 64 bit Service Pack 1
 
 

Quote   Quote: Originally Posted by Wishmaster View Post
Have you tried enabling it, disabling it, the re-enable it?
Ive had wierd things where this fixed it.

The only other thing I can think of, is double check the path is correct you extracted the new textures too. Especially if it was a manuall install. I know it sounds silly, but something that can be easily overlooked.

I use ArchiveInvalidated myself, but never had such an issue. So Im a bit unsure what to suggest.
Did you put it in the DATA folder?
I did try the on-off-on with AII but it was still a no-go, and it was in the DATA folder...however, it may not have been in the merged patch that FO3Edit created...I will give that a try.

I also tried manually reloading the bugged textures into the data files, but that only worked for one session; when I next powered up they were bugged again. These are the ones the authors say "needs AII to work"

We shall see what the latest experiments reveal.
My System SpecsSystem Spec
12 Apr 2011   #625
hankelc1974

Windows 7 Home Premium 64 bit Service Pack 1
 
 
the source of the crash

Having tried the experiment(s) unsuccessfully and done some research, I came across mention of a bug reportedly identified in 2008 when Archive Invalidation Invalidated was applied to Fallout 3. Setting the value from 0 to 1 to allow the new .bsa's to operate would case a crash in Windows for reasons unknown. In 2009 no fix had been found. I'm 99% certain this is the cause of the crash (and the reason FO3 new textures never work; the game crashes and never runs the complete script). So, has anyone found a solution to this bug since then?
My System SpecsSystem Spec
13 Apr 2011   #626
Wishmaster

Windows 7 Home Premium 64bit
 
 

One other thought ...

Are you running AI as Admin? I would guess your are, but just a thought.
I know it needs to be to work properly.
My System SpecsSystem Spec
13 Apr 2011   #627
hankelc1974

Windows 7 Home Premium 64 bit Service Pack 1
 
 

Quote   Quote: Originally Posted by Wishmaster View Post
One other thought ...

Are you running AI as Admin? I would guess your are, but just a thought.
I know it needs to be to work properly.

I've been using the built-in with FOMM, set to Admin mode. I suppose I could try running it as a separate program in Admin mode.
My System SpecsSystem Spec
13 Apr 2011   #628
Wishmaster

Windows 7 Home Premium 64bit
 
 

Quote   Quote: Originally Posted by hankelc1974 View Post
Quote   Quote: Originally Posted by Wishmaster View Post
One other thought ...

Are you running AI as Admin? I would guess your are, but just a thought.
I know it needs to be to work properly.

I've been using the built-in with FOMM, set to Admin mode. I suppose I could try running it as a separate program in Admin mode.

Ive had issues in the past with Fomms built Invalidation, and no longer use it myself.

Give this one a shot:
ArchiveInvalidation Invalidated at Fallout 3 Nexus - Fallout 3 mods and community

Just drop it in your DATA folder, and run it as admin, and enable.
Ive never had issue with this one, (The Program Version) and hopefully it will resolve the problems you are having.

Let us know how it works out for you.
My System SpecsSystem Spec
14 Apr 2011   #629
hankelc1974

Windows 7 Home Premium 64 bit Service Pack 1
 
 

I gave your suggestion a try but it didn't work. FO3 crashes 7-10 seconds into loading any time the AII.bsa is present in the data directory.
My System SpecsSystem Spec
15 Apr 2011   #630
hankelc1974

Windows 7 Home Premium 64 bit Service Pack 1
 
 

Quote   Quote: Originally Posted by hankelc1974 View Post
I gave your suggestion a try but it didn't work. FO3 crashes 7-10 seconds into loading any time the AII.bsa is present in the data directory.
Next experiment: place AII.bsa in DATA manually, and manually reconfigure the Fallout3.cfg file (no .ini file was found, and changes were seen in .cfg if AII pgm used) resulting in .... no crash, but still no acceptance of new texture paths. It seems to have ignored my manual changes. Note that I changed 0 to 1 in AII without the .bsa mentioned later on on files, and nothing changed or crashed, so I think the problem is a conflict with where the .bsa is coming in.

*of note* but perhaps unimportant, when FO3Edit runs, it mentions "11 expected" for "FO3" so perhaps there is other data missing. No idea.

Next experiment - try turning all the .esp's into .esm's vs. repair files.
My System SpecsSystem Spec
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 Fallout 3 on Windows 7.




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