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Windows 7: CTD play Temple of Elemental Evil (Co8mod), Exception code: c0000005

11 Jan 2014   #1

Windows 7 Home Premium 64-bit
 
 
CTD play Temple of Elemental Evil (Co8mod), Exception code: c0000005

The "Circle of 8 Mod" is a famous mod for the Atari game "Temple of Elemental Evil" published in 2004. The Co8 mod team recently released version 8.0, the final version of the mod.

This post summarizes the CTD issue about which seek resolution to my current problem (which is the most recent of a string of problems I've had in trying to get this mod up and running).

In short, I have the mod and its game launcher app installed exactly as the modders specify. When run in Windows XP compatibility mode and Run as Administrator, the launcher will boot the game fine, and the opening menus are functioning (including character generation and party setup). But when I click the "Begin Adventure" button--which launches a short cinematic that takes a couple minutes before the game actually begins--the game crashes to desktop.

The error report is as follows:

Quote:
Problem signature:
Problem Event Name: APPCRASH
Application Name: toee.exe
Application Version: 0.0.0.0
Application Timestamp: 00000000
Fault Module Name: temple.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 407a4c66
Exception Code: c0000005
Exception Offset: 001da515
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: f47d
Additional Information 2: f47d4f2ba6efc5df5251fac38210d772
Additional Information 3: a238
Additional Information 4: a2382fb0d7ba0539a29963a763bcee61
Read our privacy statement online:
Windows 7 Privacy Statement - Microsoft Windows
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C:\Windows\system32\en-US\erofflps.txt
The administrator at the Co8 forums suspects that this is a "scaling" issue and based on this idea I have tried to turn my NVIDIA card settings for video playback to "No scaling," however, I may not have actually been successful in doing this.

Screen caps of my NVIDIA control panel and the settings are as follows:



This was the only thing I could find in this NVIDIA control panel app that seems to regulate "scaling" and it seems to be changing desktop scaling, not video playback scaling.

The video settings screen looks like this and I do not see any way to turn off scaling here:



When I run NVIDIA control panel it thinks that the drivers are up to date, but I'm guessing maybe they are not?

Quote:
------------------
System Information
------------------
Time of this report: 1/11/2014, 18:37:20
Machine name: OWNER-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK Computer Inc.
System Model: G73Sw
BIOS: BIOS Date: 02/10/11 21:37:36 Ver: 04.06.03
Processor: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (8 CPUs), ~2.0GHz
Memory: 8192MB RAM
Available OS Memory: 8170MB RAM
Page File: 3093MB used, 13242MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 460M
Manufacturer: NVIDIA
Chip type: GeForce GTX 460M
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0DD1&SUBSYS_20481043&REV_A1
Display Memory: 4049 MB
Dedicated Memory: 977 MB
Shared Memory: 3071 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: AUO139E
Native Mode: 1600 x 900(p) (59.653Hz)
Output Type: Internal
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.3182 (English)
Driver Version: 9.18.13.3182
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/14/2013 06:58:09, 18208624 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4E91-11CF-9D7F-45001CC2C435}
Vendor ID: 0x10DE
Device ID: 0x0DD1
SubSys ID: 0x20481043
Revision ID: 0x00A1
Driver Strong Name: oem12.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section164:9.18.13.3182ci\ven_10de&dev_0dd1&subsys_20481 043
Rank Of Driver: 00E00001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled


My System SpecsSystem Spec
.

11 Jan 2014   #2

Windows 7 Home Premium 64-bit
 
 
Hard drive "Mortally Wounded:" Recommended Course of Action?

The specs listed with my profile are for my wife's old laptop, which I've more or less commandeered as my fairly long-time gaming/work PC (currently an unemployed scientist) was recently 'mortally wounded.'

Best Buys did not affix the new harddrive when they last put it together for me, and when I cleaned it after recently moving, the harddrive fell out and hit the concrete floor.

After which the thing beeps intermittently. It would boot fine, and I was able to play various games with no noticeable impact on performance. But intermittent beeping.

A local computer guy tells me that, just based on the noises it makes when it boots he is loathe to even run it long enough to run a diagnostic, and that it seems clear to him that the harddrive is moribund. I believe he said that running an "image" on it to backup the data would cost at least $150.

I am of course sad to hear that my rig is effectively dead and needs to be replaced (assuming he is correct, which I suspect he is), but these machines don't last forever eh?

My reasons for this thread are to seek your advice and guidance on a couple of different points. I will go and pick up my machine from him sometime early this week (he also did a couple of minor repairs on a laptop and ordered me a lost power cable for a third 'all-in-one' HP machine from my old lab). My questions:

1. Given that I want to get as much of the data off of that damaged hard-drive as I can, what is the cheapest, optimum way for me to do that?

2. Is it possible that I could somehow make a "mirror image" of that hard-drive onto a new harddrive / new OS that I plug into the same rig?

3. If I buy the components and assemble myself (have done before some years ago, though I did find it somewhat nerve wracking and tedious to install the BIOS and drivers and such) about how much should I expect to pay for a solid gaming rig that will last 3 or 4 years before it is outdated?

4. Vs. how much will I expect to pay to simply buy a new hard-drive a new license for Win 7 and then install all my apps and games on that.

Because I'm unemployed at the moment I'm not inclined to spend large sums on a completely new rig and obviously would like to avoid replacing all the applications I have installed on that old hard drive as well. So the prospect of simply buying a new hard drive, "mirroring" most of what is on the old one onto the new one somehow, and then continuing to use the existing case, mobo, power supply and memory for a year or two more is the most preferable.

However, if the price difference between doing that and just going for a completely new rig is only $500 bucks (replacement of applications not withstanding but I know that OS and various Windows apps are often part of package deals) then it almost seems silly to buy a hard drive and not scrap the rest of the rig.

The rig to the best of my recollection is an Asus rock, mobo is N6C series if memory serves, about a 2.8 dual core 64-bit cpu, maybe 8 ram but it might only be 4. Seems like there are four sticks in it.
My System SpecsSystem Spec
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 CTD play Temple of Elemental Evil (Co8mod), Exception code: c0000005





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