Engineering Windows 7 : Disk Defragmentation ? Background and Engineering the Windows 7 Improvements
In short, the figures illustrate that while disk capacities are increasing, their ability
to transfer data or write new data is not increasing at an equivalent rate – so disks contain
more data that takes longer to read or write. Consequently, fast CPUs are relatively idle,
waiting for data to do work on.
Hence why again I say some of it might be due to the fact it's a 1TB hard drive. We really never planned to have 1TB hard drives and have crazy good performance for them. Why? Because your trashing space for performance.
So I say again, with latency and 1TB hdd he might be experienceing lag. It's not lag as in the sense of lagging, it's because the data he needs is slower than what it takes for his computer to render it. So it's choppy because the data is choppy. Lag - Wikipedia, the free encyclopedia
While strictly every packet experiences lag, the term lag
is used to refer to delays noticeable to the user.
Yeah I know wiki isn't really what's "true" but if the data isn't their for the computer to process and display the user's next position you have to wait till it gets their, then process it and then display. So if their is a problem with server-client sync you experience "lag". I see it ALL the time on CS:S. The problem is ****ty net code and bad rates can cause whole servers to experience this. Lionhead Community - Re: It's not LAG it's low FPS!
I like this thread!
So the reality is, It doesn't matter if the GPU/RAM/CPU can process it. Why? Because if the data can't get their fast enough then what's the freaking point? You experience LAG, can be both ping related or otherwise. If one component has to wait for another component and then you now have 2 idle components and so on and so on, it causes lag. So what do we do? Idk, get smart and start to learn the ideal lessons of lag. The shorter the data has to travel the less you notice or experience lag. How do you shorten the distance? That's the real question.