|11 Apr 2009||#1|
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Call of Duty World at War 1.4 Patch
Call of Duty: World at War Patch v1.3 to v1.4 Info
Call of Duty: World at War v1.2 to v1.4 Incremental Patch
This patch includes the Free Map Pack 1, the Nazi Zombies map, and more.
This patch requires v1.2 and v1.3. Read the readme for details.
View Read Me
Minimum System Requirements: 512 MB RAM, 0 MB Video RAM, 8000 MB disk space
Call of Duty: World at War Patch v1.3 to v1.4 Details
The latest Patch adds gameplay changes and new maps from map pack 1 for more warfare and destruction.
Through a partnership with Intel, we are pleased to announce that the Call of Duty: World at War Map Pack 1 is now available on the PC platform, completely free of charge! Nightfire, Station, Knee Deep, and Verruckt are the 3 Multiplayer maps and Nazi Zombie level (respectively) that are included in this Map Pack.
From an email from Activision earlier in the day:
# 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
# Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
# Improved spawning logic.
# Auto balancing improvements. Players are no longer auto balanced while completing objectives.
# Mods: IWD’s can be placed in the usermaps folder.
# Mods: Hold Breath / Sprint functions as intended.
# Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
# Fixed lag caused by shooting at tanks.
# All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
# Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
# Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
# Martyrdom no longer causes direct impact deaths in Hardcore modes.
# “Bayonet jumping” has been disabled.
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