
Quote: Originally Posted by
kucing13
seems that most of game nowadays are following the theory of leveling,upgrading with additional money or something in exchange for weapon,armor etc
You are right and to me that translates into... Well, we don't want to take time to make a good gameplay game but we'll have killer graphics and side missions to cover the void.
Looking back at games like Far Cry as an example, I didn't quiet like the Superhuman experiments and bosses but, the campaign was like 25 to 30 hours at least. Now a days, you are lucky if they last 10 hours.
Take Splinter Cell: conviction as an example, I am sure some people loved it but, when you can go through a whole campaign in less than 6 hours (in realistic) killing everyone with a gun, well, it just makes my point regarding gameplay and replayability.
Again, it could very well be than I am getting old and don't want to succumb to the dumb down world of flavor of the month game and go out and buy the new flavor, it just pains me that I can not have a weapon ready to go and make time thinking on my next move but solely run to the next level up.