
Quote: Originally Posted by
Jon55
And I'm sure making it be able to take advantage of multiple cores would be like a rewrite of the entire game, yes?
Would require a significant refactoring of their engine, yes. It probably wouldn't be worth the expense in the end.

Quote: Originally Posted by
Willowisp
They'd have to rewrite a bunch of crap in the game engine, but not a total rewrite. I'd imagine by the next expansion pack(if there is one) they'll do something in regards to CPU usage and SLI/Crossfire.
Nah, they had plenty of time to do that for 3.0/Wrath, and all they did was implement shader-based dynamic shadows on top of their already ancient rendering engine. Yay, another feature that I won't use because I want good framerates in cities and raids.
Quote:
Even though WoW is getting dated, there is still a huge player base. So it would seem logical for them to listen to players with new systems. Since technology is evolving they should also renovate their product to comply with new standards.
Nah, it's not cost-effective. They already have a huge player base for now, and noone else has been able to suck people away with newer engines because the games just aren't as fun and/or polished. They're banking on their new MMO coming out before any serious competitors can enter the field, and they'll probably build that new MMO from the ground up to take advantage of more modern hardware.
Still, keep in mind that Blizzard is smart enough to know that they have to make the game downscale to mediocre hardware in order to maximize their potential player base. This means that their next MMO probably won't be World of Crysiscraft even if it does scale better on multi-core / multi-GPU setups.