
Quote: Originally Posted by
joe462140
forcing v sync on catalyst does not normally do anything
bbbb
specs incoming
v-sync should sort the issue out, triple buffering is only there to provide a stable framerate while V-sync is on, seeing as you have a more than adequate PC to do the job, you shouldn't need triple buffering on at all, it's mainly reserved for people with less powerful PC's to help them get what appears to be a smoother framerate.
so, how does V-sync work?
Your present monitor should be outputting at a frequency of 60hz, but your graphics card will be outputting at a higher frequency, now v-sync is the process of waiting for your monitor to catch up with the graphics card, it waits for your monitor to read the vertical scanlines (hence the V in V-sync), now when v-sync is turned off, those lines will be processing faster than your monitor can handle, you will see diagonal tearing, what you see is the next frame overlapping the previous frame.
In laymans terms hz=fps, so if the game your playing is getting 300fps, then you will need V-sync on to reduce the frames to the frequency of your monitor, getting a faster frequency monitor will not fix the problem, it will still be present unfortunately.