|30 Jan 2012||#2|
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Pixel shading is what makes computer graphics seem so real. It works on a pixel by pixel basis, determining the lighting, shading, and color of each pixel - bringing infinite possibilities.
If I'm correct, anti-aliasing, anisotropic filtering, etc will affect pixel shading. For ATI, this can be done through Catalyst. NVidia settings should do the same.
Not sure what you mean by virtually...
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