Thanks for the reply. Yes, I can make a custom resolution and that works for setting the desktop resolution and refresh rate (actually had to do this to get 1900x1200). However when a 3D app goes full screen it (something) is selecting another refresh rate.
If I look in the NVidia control panel, for the "stock" resolutions it allows for selection of other refresh rates besides 60. I need to limit things somehow so that when a resolution change occurs it always uses 60. Now it's trying to use something else and my monitor can't display it.
There seems to be some disconnect between Windows / NVidia and the monitor, seems like what I need is something that will tell Windows / DirectX not to use anything except 60Hz.
BTW, this hasn't been an issue with this monitor on the Vista and XP machines that use it (via KVM).
So far I've spent $900 to build a game machine that can't play games, frustrating