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Windows 7: Forcing Screen Resolution Higher Than Native Resolution


29 Aug 2012   #1
Zag

Windows 7 Home Premium X64
 
 
Forcing Screen Resolution Higher Than Native Resolution

Hi. I'm new here and this is my first post. I looked around a little and found one other thread with a similar question, but the question wasn't really answered. I can't find anything on the net that doesn't confuse me so bad it makes my head hurt, so I thought I'd try asking here. Thanks in advance for any answers I get.

I will try and be as thorough as possible, although the resulting question will be simple. I'll start out with why I am asking the question to begin with.

So I am trying to play a game I used to play nearly ten years ago. It's a free online game called Continuum/Subspace and there are user created "zones" or variations of the game within the game (if that makes sense). I play in a zone called Trench Wars. It's a top down game, meaning you are looking down at your ship as if from above and the screen scrolls as you move to reveal more of the area (map) you are playing in. You are in a spaceship of your choice with varying weapons for each ship. The game requires aiming at your enemies before firing at them and anticipating their moves.

Well I noticed that playing at a higher resolution allows you to see more of your immediate area and expands your view of the map. It works just like your desktop in essence. The higher the resolution, the smaller the icons, but the more space you have. In the game, the higher the resolution, the smaller the ships are, but you can see more space around you. Obviously, this would give an advantage to anyone playing on a higher resolution, as they would be able to see their enemies and fire before the enemy even knew they were there.

My native resolution for a 32" LCD TV is 1360x768. This is fine except when playing continuum. So I tried changing my resolution to the max which is 1920x1080. Well the screen expanded and cut off parts of my screen, everything got blurry, and had a blue tint to it. I figured this is probably not good for my TVs functionality, as I have burnt out old monitors in the past by running too high of a resolution.

So I went to my NVIDIA Display Properties and started messing around. I realized that changing to a higher resolution (1920x1080) from here still caused me to lose part of the screen, but the blue tint wasn't there. It's still vaguely blurry, but not enough to really notice. So I went to the resizing tab and resized my screen to fit at the higher resolution. I ended up with resolution of 1842x1036 at 60HTz refresh.

I resized my icons and text and the screen is perfect now. But, it is much higher than the native resolution of my monitor. So my question is, will keeping it at this resolution cause my TV to "burn out" or have any otherwise adverse effects?

System Specs that might be important:
Display: Geforce GTX 550ti connected through HDMI to 32" LCD TV
TV: Panel Resolution - 1366x768 , Display Resolution Scan Rates - HDMI 1.3 Suggested Resolutions 1080p, 1080i, 720p, 480p, 480i

I don't know what the 1080p and i stuff is. I tried reading about it but it's so uninteresting and makes entirely no sense to me. I just want to know if I'm ruining my monitor by using Geforce to make my own custom resolution. Thanks


My System SpecsSystem Spec
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29 Aug 2012   #2

Windows 7 pro 64bit. (SP1)
 
 

Simple answer is: you can not go over the native resolution of LCD panel because its physical thing for each pixel lcd panel has a cell you can not have more pixels than there is physical pixels in that panel.

smaller than native resolutions achieved by grouping more than one cell to form pixel thats why non native resolution on lcd sometimes gets blurry or edgy
My System SpecsSystem Spec
30 Aug 2012   #3
Zag

Windows 7 Home Premium X64
 
 

Weird. My TV booklet says it's native resolution is 1360x768 but the screen looks fine after adjusting it to way higher through nvidia. even in the resolution menu it says native resolution is much lower. oh well. if it's working im gonna keep it and not complain . thanks for the reply.
My System SpecsSystem Spec
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30 Aug 2012   #4

Windows 7 Ultimate 64bit
 
 

Maybe this might help explain pal ...

Quote:
Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g., accepting a 1920 1080 input on a display with a native 1366 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.
... full story
My System SpecsSystem Spec
30 Aug 2012   #5
Zag

Windows 7 Home Premium X64
 
 

that makes perfect sense! so basically i am not getting any improved image quality, but i still get a bigger line of sight area in the game i was talking about . thanks for your reply and i'm gonna stop bumping this thread now. if the other sites i've read about resolution on just put it in laymens terms like you just did, there wouldn't need to be any more arguing or discussing it on those said sites. i saw a lot of arguments over native resolution lol. i wasn't worried about pixel count anyway, which didn't make since to just recently. I just wanted "more room" on my screen. thanks again.
My System SpecsSystem Spec
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 Forcing Screen Resolution Higher Than Native Resolution




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