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#1
GPU TdrDelay registry change
I use a 3d program called Blender. There are 2 different ways to render in their cycles render engine. One of those ways is within the viewport. This allows you change materials and lighting on the fly and visually see the changes occuring on the fly.
The other way is just a standard render, that uses tiling and progressively builds the render until it is complete.
OK... what is occuring is I am having my GPU crash when doing the viewport rendering only. I can render the identical scene without crashing doing a non-viewport render. It is important to note that these crashes ONLY occur when using Blender. I use many other graphic programs without any issue.
On a Blender forum it was mentioned that the reason it is occuring is too short of a TdrDelay (default is 2 sec) they recommended a registry change to 15 sec. This is probably more of a workaround to whatever code problems are occuring in the render engine.
I just wanted to get a "second opinion" from some windows/ GPU gurus to see if I could possibly cause any big harm by doing this?