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Windows 7: Increase Dedicated Graphics Memory

14 Apr 2015   #1
TheThrasher

Windows 7 Home Premium x64
 
 
Increase Dedicated Graphics Memory

So I have a little issue. I started playing GTA V on PC today and I can not even play in 1920x1080 due to too low VRAM. I checked the graphics info on Windows and the Total available graphics memory is 4800mb. However, only 1024mb is in dedicated memory. It would be safe to increase to like 1070-1100mb, right? However, I can not find any settings to change this in my BIOS. I have a Gigabyte GA-970A-DS3 motherboard. Is there any way to change this? Would so want to change this. Btw, my GPU is an ATI Radeon HD 5850 and RAM is 8GB DDR3.


My System SpecsSystem Spec
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14 Apr 2015   #2
AddRAM

Windows 7 Pro x64 Windows 10 Pro x64
 
 

No, you can`t change it.

Not sure why you`re having problems with the game.

Maybe it`s time for a better card.

http://www.evga.com/Products/ProductList.aspx?type=0
My System SpecsSystem Spec
14 Apr 2015   #3
TheThrasher

Windows 7 Home Premium x64
 
 

Quote   Quote: Originally Posted by AddRAM View Post
No, you can`t change it.

Not sure why you`re having problems with the game.

Maybe it`s time for a better card.

http://www.evga.com/Products/ProductList.aspx?type=0
Well, that sucks. Well, the obvious reason is that my max Video Memory in GTA V is 1024MB so I cannot set the resolution to 1920x1080. I'm experiencing some lag as well. I do not know if that is the servers or my computer though. My friend has like a GTX 900 series and Intel Core i7 and also has the same kind of lag as me so could be the servers. I cannot afford a new graphics card :/
My System SpecsSystem Spec
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14 Apr 2015   #4
AddRAM

Windows 7 Pro x64 Windows 10 Pro x64
 
 

Grand Theft Auto Online launched on 1 October 2013, two weeks after the release of Grand Theft Auto V.[124] Many players reported that they had difficulties connecting to the game's servers and the Social Club web service, and others further reported that the game would freeze while loading early missions.[125][126] Rockstar released a technical patch on 5 October in an effort to resolve the issues.[127] The microtransaction system, which allows players to purchase game content using real money, was also suspended as a fail-safe.[128] Problems persisted the second week following launch, and some players reported their player-character progress as having disappeared.[129] Another technical patch was released on 10 October combating the issues, and players experiencing issues were told not to recreate their multiplayer avatars.[130] As recompense for the technical issues, Rockstar offered a stimulus of GTA $500,000 (in-game currency) to the accounts of all players connected to Online since launch.[131] Take-Two Interactive, Rockstar's parent company, stated that by February 2014, 70 percent of players with Internet access had played Grand Theft Auto Online, and that the game's microtransactions system was the largest contributor to the company's digital revenue since the launch of Grand Theft Auto Online.[132]

Because of the widespread technical issues present at launch, many reviewers bemoaned their experience with Grand Theft Auto Online.[120][123] Chris Carter of Destructoid criticised the "messy launch" and felt that Rockstar should have delayed it.[118] IGN's MacDonald considered her initial play sessions in Grand Theft Auto Online "disastrous",[133] and Liam Martin of Digital Spy reported glitches including loss of his character data. While generally praising the scope of the experience, he considered Grand Theft Auto Online underwhelming as beholden to pre-launch anticipation let down by its technical issues.[122] The character creation system was panned by critics, who felt that the system only produced unattractive avatars.[118][122][123][133] MacDonald of IGN noted an "addictive rhythm" to character progression and was enthusiastic about some of the job missions, although most eventually became monotonous.[133] GameSpot's Petit agreed with MacDonald, writing that "early on, your mission options are dominated by bland last team standing deathmatches".[120] However, reviewers generally recognised the open-ended exploration and dynamic content as the strength of Grand Theft Auto Online.[120][122][133] Jon Denton of VideoGamer.com was particularly enthusiastic, and wrote that the "endlessness" of the gameplay made up for the technical issues.[121]
My System SpecsSystem Spec
14 Apr 2015   #5
RoasterMen

Windows 10 Pro 64-bit
 
 

Quote   Quote: Originally Posted by AddRAM View Post
Grand Theft Auto Online launched on 1 October 2013, two weeks after the release of Grand Theft Auto V.[124] Many players reported that they had difficulties connecting to the game's servers and the Social Club web service, and others further reported that the game would freeze while loading early missions.[125][126] Rockstar released a technical patch on 5 October in an effort to resolve the issues.[127] The microtransaction system, which allows players to purchase game content using real money, was also suspended as a fail-safe.[128] Problems persisted the second week following launch, and some players reported their player-character progress as having disappeared.[129] Another technical patch was released on 10 October combating the issues, and players experiencing issues were told not to recreate their multiplayer avatars.[130] As recompense for the technical issues, Rockstar offered a stimulus of GTA $500,000 (in-game currency) to the accounts of all players connected to Online since launch.[131] Take-Two Interactive, Rockstar's parent company, stated that by February 2014, 70 percent of players with Internet access had played Grand Theft Auto Online, and that the game's microtransactions system was the largest contributor to the company's digital revenue since the launch of Grand Theft Auto Online.[132]

Because of the widespread technical issues present at launch, many reviewers bemoaned their experience with Grand Theft Auto Online.[120][123] Chris Carter of Destructoid criticised the "messy launch" and felt that Rockstar should have delayed it.[118] IGN's MacDonald considered her initial play sessions in Grand Theft Auto Online "disastrous",[133] and Liam Martin of Digital Spy reported glitches including loss of his character data. While generally praising the scope of the experience, he considered Grand Theft Auto Online underwhelming as beholden to pre-launch anticipation let down by its technical issues.[122] The character creation system was panned by critics, who felt that the system only produced unattractive avatars.[118][122][123][133] MacDonald of IGN noted an "addictive rhythm" to character progression and was enthusiastic about some of the job missions, although most eventually became monotonous.[133] GameSpot's Petit agreed with MacDonald, writing that "early on, your mission options are dominated by bland last team standing deathmatches".[120] However, reviewers generally recognised the open-ended exploration and dynamic content as the strength of Grand Theft Auto Online.[120][122][133] Jon Denton of VideoGamer.com was particularly enthusiastic, and wrote that the "endlessness" of the gameplay made up for the technical issues.[121]
What does GTA Online have to do with memory problems?

Anyways, You should go ahead at rockstar to have this problem checked. This should be fixed soon because the game is new and more patches are still coming.
My System SpecsSystem Spec
14 Apr 2015   #6
AddRAM

Windows 7 Pro x64 Windows 10 Pro x64
 
 

He mentioned servers so I posted the article, I`m sure his problem has nothing to do with memory.

The game is not new
My System SpecsSystem Spec
14 Apr 2015   #7
tommyg562000

Windows 7 Professional 64bit
 
 

It came out today...that's pretty new.

Grand Theft Auto V Is Now Available for PC | Rockstar Games
My System SpecsSystem Spec
14 Apr 2015   #8
AddRAM

Windows 7 Pro x64 Windows 10 Pro x64
 
 

For windows, ya, but the game is not new

Grand Theft Auto V - Wikipedia, the free encyclopedia
My System SpecsSystem Spec
15 Apr 2015   #9
TheThrasher

Windows 7 Home Premium x64
 
 

Well, the game runs nicely. If I turn DirectX down from 11 to 10.1 or 10 I can use 1920x1080. I don't lag alot at all. Mostly when I drive. After a few hours of playing I start lagging badly. But I just need to let my computer rest.
My System SpecsSystem Spec
15 Apr 2015   #10
stormy13
Microsoft MVP

Win 7 Ultimate x64
 
 

If you haven't, try running the game at a mix of low to medium settings. Unfortunately your video card and CPU are just barely above the minimum specs for the game,

https://support.rockstargames.com/hc...C-System-Specs

Quote:
OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
Memory: 4GB
Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Sound Card: 100% DirectX 10 compatible
HDD Space: 65GB
DVD Drive
My System SpecsSystem Spec
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 Increase Dedicated Graphics Memory




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