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#11
Yeah, it is a bad news for me to hear that because I have just bought this goddamn laptop.
External screen? How do you mean by that? Please break it down for me. Thank you!
Unfortunately. I am not mistaken about that. I was even trying to replace GMA driver by HD graphic Intel but in vain.
and yeah me either. I do not know, fellow.
And I wanna thank everyone for their interaction to my post here. This forum is really awesome and very friendly indeed.
Hi,
As far as I know youtube doesn't care what the native resolution of visitors computers are
If the videos are made with higher quality resolutions you can select them
I believe it's more about streaming and internet connection and not native resolution.
IIRC, You can set the default resolution you want, just in case Youtube doesn't detect too well your settings (for example, trying to play HD content in a 1 MB connection), but you need an account.
Another thing to consider, is that resolutions available in Youtube videos also depend of the codecs your system is capable to use, if your GPU or CPU are too slow or just aren't able to support the needed codec (missing some MP4 AVC codecs for example) to even decode HD, that won't be available to select (Google's VP9 case for example).
This hardware acceleration thing and resolutions is so tricky in many cases, that sometimes becomes a calvary...
Yes it does get a little fuzzy
Simply playing a video is just that though = streaming quality choices
I primarily us html5 being I do not have flash player installed on any on my machines.
Doing it that way doesn't support full screen anyway.
Playing local videos in higher quality :/
I doubt that would be a problem either in most cases as long as the computers native resolution is on recommended settings.
It's the funny thing in all this situation, for example, I play a video at 720p@60fps in Firefox, sometimes it just fails at taking the GPU for playback, stutter happens, you refresh, back to normal, sometimes, it just plays normaly.
Download the same video to your HDD, play it with Media Player or even VLC Player using OpenGL and DXVA, no stutter, smooth playback, low CPU usage, correct GPU usage...
Maybe my problems exist because the GPU of this laptop has its years (was manufactured in 2008 more or less), while my desktop GPU is relatively more "modern" (in there H264 decoding is enabled always, without having to override the setting, like I do on my laptop)... And well, it's quite logical, in 2010, GPUs got DXVA HD decoding updates, and many improvements this humble card can only dream for XD.
Another fact is that Firefox is less stable regarding H264 decoding than Chrome (or Opera, or any other Chromium based browser), for example, force H264 decoding on Firefox in a system like mine, sometimes it tends to not work, do it in Chrome, overriding GPU blacklist and adding h264fy extension, always smooth playback... costs a bit more of GPU cycles (FF Normal playback % on a 60fps video stays between 60% or 80% maximum in my system, while Chrome's go up to 95%) but it's more stable.
Another thing to think of is that, for Chrome or even Android, forcing VP9 under people's throat is just kinda silly... NO one supports hardware aceleration for that codec in particular... I mean, Google needs to spare some more money to manufacturers (AMD, Nvidia, Intel, Qualcomm, etc...) to support it, maybe that will make them interested enough... Meantime, it's such a waste of time, resources and hardware to have Chromium based browsers to use only VP9, that is slow as hell, because of it's lack of hardware aceleration support from manufacturers. And well, you can deduct what happens on systems that use Atom processors... well, even worse, systems that use a Quad Core Qualcomm CPU (ehem... my current Xperia M2 smartphone) that exhibit issues like getting too hot because rendering via software a VP9 video over Youtube app is a pain for the CPU...
Dunno if it's just me, but we still have a long way to go regarding HTML5 and proper multimedia support...