New
#41
no, no, your right. its just very stressful at times trying to find what you need when you know you need speed and cant narrow down the margin at all. i dont know if im a little dissapointed at the fact that i am only about 70% sure what i need, causing me to want to go overboard so i cant mess up, or if its because im farily certain 1600s going to be JUST as much as i need NOW and i may need faster in the future. whether its possible to go faster or not.
Sorry if I came across as angry or nasty. That wasn't my intention. I have built well over 100 computers for all ranges of purposes. I don't say that to sound brash and be bragging. I say it as in I want the person to enjoy their computers I build for them. Sitting around rerunnning a benchmark all day isn't fun, unless you are a kiddie with nothing better to do. Playing a game is fun. Editing video from a family event and creating nice DVD/Blu-Ray discs for them is fun. Those are the types of things people enjoy using their computers for. All that time and effort put into memory timings, speeds, etc is all for nothing. You won't suddenly go from 30 to 60 fps in a game based on memory. Your rending time won't suddenly be 35 minutes as opposed to 2 hours with lower memory timings.
In theory, yes. Quantifiable with a stopwatch....highly unlikely. You will never know for sure without buying multiple sticks and testing them all, but I think you will be surprised to find out how little difference (if any) your RAM speeds are going to make.
Very specialized and specific applications could take advantage. I don't know anything about your applications, so I cannot say for sure.
I would be shocked if you saw any.
Being that you intend on a new build, your best bet would to just be patient. You aren't going to see any increase in performance at all with your current setup with the new memory. Also, if you are really using Professional level editing software and equipment, you NEED a SSD.
Your biggest bang for the buck with your video editing will be the fastest CPU you can get and the fastest disk subsystem.
The speed of your RAM is going to be like a fart in a hurricane. It may still stink, but you aren't ever going to notice.
thank you verry much for trying to help with this, even though i might be being a little bit of a hard A** about it.
believe me though, the editing im doing is much more than family videos, im talking about a computer, having to render a texture onto 4 million faces of an object, and know exactly how it needs to produce lighting and shadows. it takes a huge hit on your system, even the best one, which is why im so into this, im rebuilding my curent one and using old parts to farm the renders. the concept of farming was revolutionized my steve jobes when he made the iconic render server "PIXAR." which now would be considdered much like a render farm, what i do often requiers multiple PCs to get good FAST results. i will spend a week rendering a large model on 1 pc, a couple days on 2 or 3. so trust me when i say, these are NOT small tasks
im trying to say video editing to keep it short, i should explain a little further to make sure we are on the same page...
3d development...
i spend 3 weeks making a fictional object that looks identical to real life in dirt detail. this takes a HUGE HIT.
Rendering...
the computer has to run through at LEAST 9 million lines of code to just produce the object alone, more likely 15 to 20 million if you considder texturing and lighting, and about 30million if you considder what it has to do, THIS is done on the cpu, CACHING THE INFORMATION WHILE IT IS RENDERING is done on the ram. this is why i am working on another build, is to make my current one a render farm.
green screening and object tracking...
often requiers large amounts of caching. it seems like its a small task, but if the video does not load fast enough, and you continue working on the project anyways, it can crash the application because you are moving as fast as it can cache the video.
mudboxing...
sculpting millions of faces in real time like it is clay. this seems like it would be done mostly on the fraphics card, when in reality, open cl is only covering the shading and the faces, when the actual act of sculpting is covered by the ram while the cpu is calculating the changes.
the only constant in all of these are the ram. im really trying to dumb this down to just "video editing" to keep it simple, but it is really hard to have people understand what you are truely doing. which i worrie may be affecting my findings in this thread
What's the budget on the new build? You could do something really crazy if your budget allows for it.