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Windows 7: Games Auto Detecting Intel HD instead of Nvidia dedicated memory...

03 Sep 2013   #21
TVeblen

Microsoft Community Contributor Award Recipient

Windows 7 64 Bit Home Premium SP1
 
 

That looks promising! I've not used Riva Tuner personally, but I have heard good things about it. I'd give it a shot.

Always best to make a system image, or Windows Restore Point before starting any major changes. That way you have a simple way back if things go south.

Please let us know if it works for you.


My System SpecsSystem Spec
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04 Sep 2013   #22
fahadhum

Windows 7 Home Premium 64 bit
 
 

@ TVeblen I have given up..I uninstalled the game..I have wasted so much time..I figure,i will play it one day on a desktop.This laptop that i have does not possess the ability...My younger brother just bought a new Samsung I7 Laptop with Radeon Dedicated card and it is playing gta 4 FINE without any hiccups.That proves my system inability to play gta 4... This Optimus technology is a PIECE OF CRAP..I found out one day that it does not even allow my 32 inch screen to detect by my Nvidia Dedicated Memory but rather it is displayed through the Intel HD card....Anyway..i am gonna enjoy all other games..Thank you for your help..I really appreciate your suggestions...
My System SpecsSystem Spec
04 Sep 2013   #23
TVeblen

Microsoft Community Contributor Award Recipient

Windows 7 64 Bit Home Premium SP1
 
 

Sorry to hear it. But you are not the only one complaining about it.

It is important to contact the manufacturer and register your complaint. They could be sitting there in their comfy office chair thinking that everyone loves their clever gadget (that doesn't work!).
My System SpecsSystem Spec
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05 Sep 2013   #24
fahadhum

Windows 7 Home Premium 64 bit
 
 

Yes. .u r rite. .I will see what I can do but I am not sure if I'll get what I need from where I am living. I bought this almost a year before. ..Here you don't get many people that have good knowledge about computers. .In Qatar I mean...I don't even know any Shop that makes a gaming desktop or is familiar with the concept of customisation of computer components and making your own system. Whereas in my own country, it's very easy to find such shops....
My System SpecsSystem Spec
05 Sep 2013   #25
TVeblen

Microsoft Community Contributor Award Recipient

Windows 7 64 Bit Home Premium SP1
 
 

You would only be doing it to help others in the future. And only if they listen.

That is interesting about Qatar. I'm not familiar with their economic system. Do they not allow independent shops? You'd think someone would be doing it if they did.
My System SpecsSystem Spec
23 Feb 2015   #26
jonnyhotchkiss

Windows 7 Ultimate 64bit
 
 

I understand why you gave up, but (assuming you didn't understandably use ya lappy as a frisbee) I just fixed this issue with chrome by (momentarily) using extended display (hdmi > dvi) then disabling my intel hd 3000 graphicsin devmgmt.msc, then running chrome...

Once it's loaded this way it correctly identifies the nvidia gpu as the 'unmasked renderer'... even if i enable intel again, refresh chrome:gpu now on laptop display, it still identifies nvidia ...

before (chrome://gpu)
workarouns
clear_uniforms_before_first_program_use
disable_d3d11
exit_on_context_lost
scalarize_vec_and_mat_constructor_args
texsubimage2d_faster_than_teximage2d

problems detected
Problems Detected
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage2D() is faster for full uploads on ANGLE
Applied Workarounds: texsubimage2d_faster_than_teximage2d
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Using D3D11 causes browser crashes on certain Intel GPUs: 310808
Applied Workarounds: disable_d3d11
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Raster is using a single thread.
Disabled Features: multiple_raster_threads

currently(with workaround)
Driver Bug Workarounds
clear_uniforms_before_first_program_use
exit_on_context_lost
scalarize_vec_and_mat_constructor_args
texsubimage2d_faster_than_teximage2d
use_current_program_after_successful_link
Problems Detected
Always call glUseProgram after a successful link to avoid a driver bug: 349137
Applied Workarounds: use_current_program_after_successful_link
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage2D() is faster for full uploads on ANGLE
Applied Workarounds: texsubimage2d_faster_than_teximage2d
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Raster is using a single thread.
Disabled Features: multiple_raster_threads

credit to courageous999

may also be fixable using nvidia inspector
My System SpecsSystem Spec
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