What cables does this thing use?


  1. Posts : 525
    Window 7 Ultimate 32bit
       #1

    What cables does this thing use?


    Google Image Result for http://museum.bounce-gaming.net/vfx1.jpg

    I got this by a friend from the U.S.A but with no cables

    Last edited by Brink; 17 May 2010 at 12:08. Reason: merged posts
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  2. whs
    Posts : 26,210
    Vista, Windows7, Mint Mate, Zorin, Windows 8
       #2

    This is what I found on a webpage that describes it:

    Single 26-pin D-connector (High resolution) containing video, audio and VOS head tracking sensor cable

    Interfaces with standard VGA feature connector 26-pin ribbon cable
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  3. Posts : 17,545
    Windows 10 Pro x64 EN-GB
       #3

    PC running DOS with an ISA slot and a video card with a fully VESA compliant feature-connector will be required. It is wise to check before you buy that the ISA card and the driver software is included.
    If you only got the headgear, I think it's of no use.
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  4. Posts : 300
    Windows 7 Ultimate x64/x86 Windows 7 Pro x64/x86 Windows 7 Home Premium x64/x86
       #4

    Requires a compatible video card. Your probably out of luck.
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  5. Posts : 525
    Window 7 Ultimate 32bit
    Thread Starter
       #5

    Ahh man this thing looks so cool...
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  6. Posts : 41
    Windows 7 Ultimate x64
       #6

    I had one of these a LONG time ago. Mechwarrior 2 looked pretty cool through it. I can't for the life of me remember what the cables looked like, but you do need more gear than just the headset. From what I recall you not only needed a compatible video card, but it came with a special interface card that needed an ISA card slot. The video card plugged into the interface card, then the interface card plugged into the headset. Kind of like the old 3Dfx video accelerators if you're old enough to remember those. So, unless you can find one of those (they called it a VIP card) and have a motherboard old enough to have an ISA slot then it's just a fancy hat .

    I wouldn't be too concerned though. While the head tracking part was backwards compatible (you could script it to the mouse or keyboard commands) it never worked well, and it only natively supported a few games. But I'll admit that when it did work it was pretty convincing.
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