|25 Apr 2013||#1|
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After almost 20 years, GPU benchmarking is moving past FPS
In gaming, frame rate — measured in frames per second, or fps– is king. That’s been true for the 12 years I’ve been reviewing computer hardware and then some. Frames per second has ruled the roost, virtually unchallenged. Some sites now incorporate minimum frame rates or display the frame rate at each second to give gamers a better sense of what the range is — but the metric hasn’t really changed. We’re still talking about the number of frames produced in one second.
Now, that’s changing. It started in September, 2011, when Scott Wasson over at Tech Report decided to dive into what was happening inside the second. I’ll let him explain why: “The fundamental problem is that, in terms of both computer time and human visual perception, one second is a very long time. Averaging results over a single second can obscure some big and important performance differences between systems.”
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