However, HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.
Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook. We will of course continue to provide critical bug fixes and security updates for existing device configurations. We will also allow our source code licensees to continue working on and release their own implementations.
Source
A Guy
My Computer
At a glance
Windows 10 Home x64INTEL Core i5-750 Quad-Core 3.37GHzHyperX Fury Black Series 8GB (2 x 4GB) 1866MhzEVGA GeForce GTX 750 Superclocked 1GB 128-Bit...
- Computer type
- PC/Desktop
- OS
- Windows 10 Home x64
- CPU
- INTEL Core i5-750 Quad-Core 3.37GHz
- Motherboard
- ASUS P7P55D
- Memory
- HyperX Fury Black Series 8GB (2 x 4GB) 1866Mhz
- Graphics Card(s)
- EVGA GeForce GTX 750 Superclocked 1GB 128-Bit GDDR5
- Monitor(s) Displays
- LG 32MA68HY 32" IPS
- Screen Resolution
- 1920 x 1080
- Hard Drives
- Samsung 840 Evo 120GB, SEAGATE 500GB Barracuda® 7200.12, SATA 3 Gb/s, 7200 RPM, 16MB cache
- PSU
- ANTEC TruePower New TP-550, 80 PLUS, 550W
- Case
- ANTEC Three Hundred Illusion
- Cooling
- COOLER MASTER Hyper 212 Plus, 4 x 120mm 1 x 140mm Noctua's
- Internet Speed
- 85 + Mbps
- Antivirus
- Avast
- Browser
- Vivaldi