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#21
BTW back at ya. I've been a system tech since before the Internet existed and I recommend an AV for any one that has an internet connection or exchanges media or files with any one else.
BTW back at ya. I've been a system tech since before the Internet existed and I recommend an AV for any one that has an internet connection or exchanges media or files with any one else.
@karlsnooks. Awesome. Thank you sir. Will do. But again, only 2 problems with any of my pcs over 10 years speaks for itself.
Edit: I hear ya carwiz lol.
Oh no. So, is a dual-boot into XP my only option you think?
dual-boot into xp is not needed.
If you want to edit a windows scr file then use a program designed for that purpose.
I've had the understanding that Windows treats scr filetypes as standard executables that it'll use as screensavers. But that goes back to at least the XP days. I'm unsure what MS might have changed over the years.
@karlsnooks: Ok..what would you suggest using to edit a .scr file with code for a script to be run by the Quake3 engine besides a text editor? 1000's of scriptors use basic text editors to edit code in .scr files. It's the standard tool devs use. An .scr file extension is not proprietary to Windows and many other programs use it. And as it pertains to the Quake3 engine it is not an executable file. It calls on executable files to initiate among other things. This is obviously in contrast to the properties it has associated with it in the Win7 environment especially with explorer.exe that cause one to be locked. I had no problems working with this on XP.
Example piece code:
@kari: Ha. Funny. I'm just meticulously careful about what I do in regards to where go on the web, email (I use a private server), and what I install. And maybe, just plain lucky tooCode:main: setcvar "g_obj_alliedtext1" "The Airfield" setcvar "g_obj_alliedtext2" "" setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "" setcvar "g_obj_axistext2" "" setcvar "g_obj_axistext3" "" setcvar "g_gametype" "2" setcvar "timelimit" "15" setcvar "sv_walkspeed" "453" setcvar "sv_runspeed" "453" setcvar "g_gametypestring" "Planes-Jetpacks-Flaks" //setcvar "g_scoreboardpic" "textures/mohmenu/briefing/briefing1a.tga" //setcvar "g_scoreboardpic" "textures/mohmenu/briefing/airborne.tga" //setcvar "g_scoreboardpic" "textures/mohmenu/briefing/defeat.tga" //setcvar "g_scoreboardpic" " textures/mohmenu/credits/jeep.tga" setcvar "g_scoreboardpic" "textures/mohmenu/credits/tank.tga" //setcvar "g_scoreboardpic" "textures/mohmenu/credits/p47sfront.tga" level.script = "maps/m1l3b.scr" level.clockside=kills exec global/m1l3b_spotlights.scr exec global/rescue_spotlight.scr exec global/barrel.scr::explosive_barrel exec global/ambient.scr m1l3b exec global/DMprecache.scr exec maps/m1l3b_precache.scr //======Setup=====> removeclass Actor level.farplane = 5500 $world farplane 5500 //$world farplane_color (.3 .1 .228) $opel1.origin = ( -488 2591 -24 ) $opel1.angle = 97 $opel1 nodamage $opel1 thread global/vehicles_thinkers.scr::enemy_truck_think 1000000000000 //500 $opel2.origin = ( -2191 4423 -24 ) $opel2.angle = -25 $opel2 nodamage $opel2 thread global/vehicles_thinkers.scr::enemy_truck_think 1000000000000 //500 $opel3.origin = ( 1447 4495 -24 ) $opel3.angle = -164 $opel3 nodamage $opel3 thread global/vehicles_thinkers.scr::enemy_truck_think 1000000000000 //500 $panzer1.origin = ( -502 4915 -24 ) $panzer1.angle = -55 $panzer2.origin = ( 2936 4391 -24 ) $panzer2.angle = -165 $playerjeep delete //$playerjeep.origin = ( -2545 678 -23.88 ) //$playerjeep.angle = 11 $stuka7 delete $stuka1_right_mg delete $stuka1_left_mg delete $stuka1_right_so delete $stuka1_left_so delete $stuka1 thread enemy_stuka_think $stuka2 thread enemy_stuka_think $stuka3 thread enemy_stuka_think $stuka4 thread enemy_stuka_think $stuka5 thread enemy_stuka_think $stuka6 thread enemy_stuka_think $stuka8 thread enemy_stuka_think $stuka9 thread enemy_stuka_think $stuka10 thread enemy_stuka_think $stuka11 thread enemy_stuka_think $stuka12 thread enemy_stuka_think $stuka13 thread enemy_stuka_think waitthread tdm_spawns /////////////////////// level waittill prespawn /////////////////////// level.slowspeed = 200 //was 200 level.fastspeed = 400 //was 400 level.reversespeed = -120 //was -150 level.lookahead = 256
Well, this is strange. (Or not) I saved a Java script as a scr file in Komodo Edit then ended. I turned around and opened the file in NotePad and saved with a new name but again with the scr file type. I closed NotePad, waited about a minute then opened the two files again, one at a time. No problem with the files being locked. You just can't "open" the file by right clicking in a Windows Explorer panel because it thinks it's a screen saver and Open, Open With, etc are not options.
For AV, I am running MSE.
Exactly! You get "test" and "configure" options instead. But that's the way I remember Windows handling scr files since the early XP days. Obviously, something's different on the OP's machine as neither you, nor I, got the lock problem (I just tried the same sort of thing you did).
I would try and use Resource Monitor or Process Explorer to see what's holding the lock.