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BSOD problem with game path of exile 0x00000050
Hello,
I have a problem with this game, it seem my graph card crash but it could be something else...
Here is the DMP file created by windbg :
Microsoft (R) Windows Debugger Version 6.6.0007.5
Copyright (c) Microsoft Corporation. All rights reserved.
Loading Dump File [C:\dump\MEMORY.DMP]
Kernel Summary Dump File: Only kernel address space is available
Symbol search path is: SRV*c:\dump\symbols*http://msdl.microsoft.com/download/symbols
Executable search path is:
Windows XP Kernel Version 2600 (Service Pack 3) UP Free x86 compatible
Product: WinNt, suite: TerminalServer SingleUserTS
Built by: 2600.xpsp_sp3_qfe.130503-0418
Kernel base = 0x804d7000 PsLoadedModuleList = 0x805541c0
Debug session time: Sun Aug 4 03:25:33.953 2013 (GMT+2)
System Uptime: 0 days 0:07:15.627
Loading Kernel Symbols
.................................................................................................... ..............
Loading User Symbols
PEB is paged out (Peb.Ldr = 7ffd400c). Type ".hh dbgerr001" for details
Loading unloaded module list
.................
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************
Use !analyze -v to get detailed debugging information.
BugCheck 50, {e515db07, 0, bd32b971, 1}
*** ERROR: Symbol file could not be found. Defaulted to export symbols for ati3duag.dll -
*** ERROR: Module load completed but symbols could not be loaded for dump_iaStor.sys
Probably caused by : ati3duag.dll ( ati3duag!bGDI3DQueryInfo+9c951 )
Followup: MachineOwner
---------
kd> !analyze -v
*******************************************************************************
* *
* Bugcheck Analysis *
* *
*******************************************************************************
PAGE_FAULT_IN_NONPAGED_AREA (50)
Invalid system memory was referenced. This cannot be protected by try-except,
it must be protected by a Probe. Typically the address is just plain bad or it
is pointing at freed memory.
Arguments:
Arg1: e515db07, memory referenced.
Arg2: 00000000, value 0 = read operation, 1 = write operation.
Arg3: bd32b971, If non-zero, the instruction address which referenced the bad memory
address.
Arg4: 00000001, (reserved)
Debugging Details:
------------------
READ_ADDRESS: e515db07 Paged pool
FAULTING_IP:
ati3duag!bGDI3DQueryInfo+9c951
bd32b971 0fb65103 movzx edx,byte ptr [ecx+3]
MM_INTERNAL_CODE: 1
IMAGE_NAME: ati3duag.dll
DEBUG_FLR_IMAGE_TIMESTAMP: 5166ed69
MODULE_NAME: ati3duag
FAULTING_MODULE: bd274000 ati3duag
DEFAULT_BUCKET_ID: DRIVER_FAULT
BUGCHECK_STR: 0x50
PROCESS_NAME: Client.exe
TRAP_FRAME: a73c8a4c -- (.trap ffffffffa73c8a4c)
ErrCode = 00000000
eax=00000003 ebx=f57e75ce ecx=e515db04 edx=00000040 esi=4f1b2bc2 edi=21355c83
eip=bd32b971 esp=a73c8ac0 ebp=a73c8ad8 iopl=0 nv up ei ng nz ac pe cy
cs=0008 ss=0010 ds=0023 es=0023 fs=0030 gs=0000 efl=00010297
ati3duag!bGDI3DQueryInfo+0x9c951:
bd32b971 0fb65103 movzx edx,byte ptr [ecx+3] ds:0023:e515db07=??
Resetting default scope
LAST_CONTROL_TRANSFER: from 8051cd43 to 804f8cdb
STACK_TEXT:
a73c89d4 8051cd43 00000050 e515db07 00000000 nt!KeBugCheckEx+0x1b
a73c8a34 80540760 00000000 e515db07 00000000 nt!MmAccessFault+0x8e7
a73c8a34 bd32b971 00000000 e515db07 00000000 nt!KiTrap0E+0xcc
WARNING: Stack unwind information not available. Following frames may be wrong.
a73c8ad8 bd2c9d88 024e4e08 e11f0010 00000043 ati3duag!bGDI3DQueryInfo+0x9c951
a73c8b08 bd323229 0023ad40 00000000 e1333304 ati3duag!bGDI3DQueryInfo+0x3ad68
a73c8b24 bd3140a8 00000043 0023ad3c 0023c040 ati3duag!bGDI3DQueryInfo+0x94209
a73c8b40 bd315c7c a73c8ce4 e11f0010 0023a180 ati3duag!bGDI3DQueryInfo+0x85088
a73c8bf8 bd3162f3 0023c040 a73c8ce4 00000000 ati3duag!bGDI3DQueryInfo+0x86c5c
a73c8c2c bf9665eb 0023c040 00000020 00007e29 ati3duag!bGDI3DQueryInfo+0x872d3
a73c8c68 bd000663 a73c8ce4 a73c8d64 0012e894 win32k!WatchdogDdDrawPrimitives2+0x4e
a73c8d40 8053d854 0640000a 05400007 0016d4a0 dxg!DxD3dDrawPrimitives2+0x1b9
a73c8d40 7c91e514 0640000a 05400007 0016d4a0 nt!KiSystemServicePostCall
0012e8a4 00000000 00000000 00000000 00000000 0x7c91e514
STACK_COMMAND: kb
FOLLOWUP_IP:
ati3duag!bGDI3DQueryInfo+9c951
bd32b971 0fb65103 movzx edx,byte ptr [ecx+3]
SYMBOL_STACK_INDEX: 3
SYMBOL_NAME: ati3duag!bGDI3DQueryInfo+9c951
FOLLOWUP_NAME: MachineOwner
FAILURE_BUCKET_ID: 0x50_ati3duag!bGDI3DQueryInfo+9c951
BUCKET_ID: 0x50_ati3duag!bGDI3DQueryInfo+9c951
Followup: MachineOwner
---------
if anyone could tell me what to do to make the game running well please!
I dont have problem with others game.
Also if it can help, the crash is on map 2, when in forest and entering the church. all previous zone loading was working except this one...