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Windows 7: BSOD while running graphically intensive games.

11 Jan 2014   #1

BSOD while running graphically intensive games.

My brother recently upgraded his rig and passed down his GTX 690 to because he no longer has a use for it, and I can't seem to play any intensive games on this rig at all, on any graphical settings.
I can play Path of Exile and League of Legends with no trouble at all, however I think these are only DX9 games, whereas the games I've been trying to play BF4/Crysis3 are DX11.
I've repeatedly re-installed the drivers using driver sweeper and also used memtest to test my ram, passes on all tests.
I've placed the card back into my brothers rig to ensure the card wasn't damaged at all and it runs like a charm.
The PSU for the rig it is atm is a 650W PSU, I've Checked on wattage calculators and according to them my rig would only need 520-600W at the most.

I've attached the minidumps for the BSODs I receive when trying to play anything at all.
Any help at all is appreciated :)

My System SpecsSystem Spec
12 Jan 2014   #2
Microsoft MVP

Windows 7 Ult. x64

More information is required.

1. Download this .BAT file to your desktop
2. Right-click and 'Run as Administrator'
3. Locate the .ZIP file on desktop and upload here.

My System SpecsSystem Spec
12 Jan 2014   #3


I thought I had originally attached the files, sorry my bad. :)
My System SpecsSystem Spec

12 Jan 2014   #4
Microsoft MVP

Windows 7 Ult. x64

2: kd> !analyze -v
*                                                                             *
*                        Bugcheck Analysis                                    *
*                                                                             *

Arg1: 0000000000000000, Object type of the object whose reference count is being lowered
Arg2: fffff800039d9ed0, Object whose reference count is being lowered
Arg3: 0000000000000002, Reserved
Arg4: 83fff0b569e8283f, Reserved
	The reference count of an object is illegal for the current state of the object.
	Each time a driver uses a pointer to an object the driver calls a kernel routine
	to increment the reference count of the object. When the driver is done with the
	pointer the driver calls another kernel routine to decrement the reference count.
	Drivers must match calls to the increment and decrement routines. This bugcheck
	can occur because an object's reference count goes to zero while there are still
	open handles to the object, in which case the fourth parameter indicates the number
	of opened handles. It may also occur when the objectís reference count drops below zero
	whether or not there are open handles to the object, and in that case the fourth parameter
	contains the actual value of the pointer references count.

Debugging Details:






ANALYSIS_VERSION: 6.3.9600.16384 (debuggers(dbg).130821-1623) amd64fre

LOCK_ADDRESS:  fffff80003addb80 -- (!locks fffff80003addb80)

Resource @ nt!PiEngineLock (0xfffff80003addb80)    Available

WARNING: SystemResourcesList->Flink chain invalid. Resource may be corrupted, or already deleted.
Host Name:                 DANNY-PC
OS Name:                   Microsoft Windows 7 Ultimate 
OS Version:                6.1.7601 Service Pack 1 Build 7601
OS Manufacturer:           Microsoft Corporation
OS Configuration:          Standalone Workstation
OS Build Type:             Multiprocessor Free
Registered Owner:          Danny
Registered Organization:   
Product ID:                00426-OEM-8992662-00006
Sorry Danny, but the best way to get to the bottom of this is to start with a clean install of a genuine version of Windows 7. You are less likely to suffer these sorts of issues with a genuine installation, and it makes analysing subsequent BSOD's easier, and the recommendations from that analysis far more reliable.

Good luck :)
My System SpecsSystem Spec
12 Jan 2014   #5


I'll post back after ordering my Win7, cheers for the help. :)
My System SpecsSystem Spec
12 Jan 2014   #6
Microsoft MVP

Windows 7 Ult. x64

My System SpecsSystem Spec

 BSOD while running graphically intensive games.

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