New
#1
BSOD playing World of Warcraft, error 0x00000111
So a bit of history first up.
A few months back my Gigabyte 580GTX video card died, I got it sent off for warranty and was given an Asus 580GTX DirectCUII card to use in the meantime.
Previously I didn't have any issues with the Gigabyte card when it came to playing games.
So for games like Battlefield 4 and this new Asus card I discovered that it had been overclocked from factory by an extra 10mhz over the default nVidia speeds - So 782mhz instead of default 772mhz. Ok so I fixed that using the Asus GPU tweak tool and clocking it back down to 772mhz, BF4 then stopped crashing.
On the other hand, since getting this card I have had nothing but problems playing World of Warcraft. I tried many many many times uninstalling, reinstalling, completely cleaning out the system of old and new drivers from nVidia, thinking it was their drivers causing the issue. Well it wasn't.
I learnt that apparently the default 1.00v that the nVidia 580GTX series uses is not enough power for some reason for Direct X 11 in World of Warcraft to run stable, even though there is a plethora of other games I play that use DX11 and run stable at the default voltage.
I then downloaded nVidia Inspector to see what was going on, I discovered that the card is running in idle mode at 0.963v. Fair enough, that's while I'm in windows doing jack all.
I opened the overlocking tab in the program and saw that the voltage for this card was set to 1.063v, I believe the default for the nVidia 580GTX card to run correctly with a core speed of 772mhz and memory clock of 2004mhz is 1.05v
Only finding this out today, previously I had set the voltage to 1.075v, I had been running WoW for about 5 days now with this change using DX11 with no issues, until this morning WoW kept black screening then coming back and doing the same thing until after about 40seconds I got a BSOD.
Refer to crash dump file attached.
My concern here is, was my clocking to 1.075v the issue relating to the crash or is it something else? I'm gonna continue testing the game with 1.05v instead and DX11 and see if that does anything.