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Windows 7: How to change boot animation in Windows 7

09 Sep 2010   #131
joakim

ubuntu
 
 

I must say you have a done some extensive detailed work here. Impressive!

For my own part, I have sort of given up the task of circumventing testsigning. I also did not find anything interesting to put into bootmgr/winload.exe, besides what's already described.

I thought that maybe it could work to inject a footer into the animation page, and thus place it on top of the lower MS signature. But the footer gets placed right below it, sadly. That said, you can of course tweak that footer with text/colors.

Regarding my own winload.exe tweaks, I always modify winload.exe directly, never touched a mui so far.

thaimin, do you know how to specify font size in the xsl?

Joakim


My System SpecsSystem Spec
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09 Sep 2010   #132
thaimin

Windows 7 Pro 64 / 7 Pro 64 / 7 Home Prem 64
 
 

New hacks!

Change background color of both messages (tested, and alpha doesn't seem to work):
Code:
B8 00 00 00 FF
   R  G  B  A
Change alignment of both messages (untested):
C7 43 30 03 00 00 00 -> C7 43 30 XX 00 00 00
Where: XX = 03 for center, 05 for left, and 09 for right

@joakim
You cannot change the font size in the XSL. Everything in the XSL is rendered as part of the "text-mode-ui", a.k.a. a console. It is a fixed width and fixed size font. They give you bold by having an alternate font. The message boxes are simply drawn right on top of that.


Now some sad news about the animation. It turns out that the animation is not handled by winload.exe at all! In fact winload.exe never draws any of the animation! Winload leaves the screen sitting with the two message boxes (starting windows and copyright), it then passes control off to the kernel (ntoskrnl.exe). The kernel then renders the animation without touching the rest of the screen (so that the messages stay there). I believe winload does physically load the activity.bmp into RAM, however it just leaves it there for the kernel to use.


So what does this mean? Well, I am not going to go into editing the kernel (that would be opening too many holes). This means that the animation is fixed in its location, size, frame rate, and pattern (3 seconds straight, 4 seconds loop).

@Seagate, this means no increasing the number of frames.


This also means that I am almost done with my adventures in winload land. The only things left I would like to accomplish are changing the "Starting Windows" text color and allowing the copyright message to be any length.


So its into bootmgr land! Time to see if I can disable checking for winload and then testsigning will be completely done for!
My System SpecsSystem Spec
09 Sep 2010   #133
marcusj0015

Windows 7 Ultimate x64
 
 

so wait with the .XSL can we increase the FPS to at least 23?

it flickers and looks like its having trouble drawing it sometimes

so faster FPS would be good
My System SpecsSystem Spec
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09 Sep 2010   #134
thaimin

Windows 7 Pro 64 / 7 Pro 64 / 7 Home Prem 64
 
 

No, you cannot change the FPS. Nothing about the animation except the pictures can be changed.
My System SpecsSystem Spec
09 Sep 2010   #135
marcusj0015

Windows 7 Ultimate x64
 
 

Thaimin,

does this mean we Wont ever have Custom Animation?

i agree with you on the Kernel hacking way to many possible implacations not even counting the massive glaring security holes that would come with it
My System SpecsSystem Spec
09 Sep 2010   #136
thaimin

Windows 7 Pro 64 / 7 Pro 64 / 7 Home Prem 64
 
 

I think you misunderstood. We can change the picture that makes the animation but nothing else about the animation.
My System SpecsSystem Spec
09 Sep 2010   #137
marcusj0015

Windows 7 Ultimate x64
 
 

oh ok

is everything working with the Copyright Microsoft corp working and the animation mod working?

or are you still looking into it?

is there anyway i could help?
My System SpecsSystem Spec
09 Sep 2010   #138
thaimin

Windows 7 Pro 64 / 7 Pro 64 / 7 Home Prem 64
 
 

Everything works great except the need to have no testsigning for bootmgr. I am working on that right now.
My System SpecsSystem Spec
09 Sep 2010   #139
marcusj0015

Windows 7 Ultimate x64
 
 

awesome!!!

what about the .MUI's

do you need to edit those for the text?
My System SpecsSystem Spec
09 Sep 2010   #140
thaimin

Windows 7 Pro 64 / 7 Pro 64 / 7 Home Prem 64
 
 

Yes, but they are standard PE files. They act just like an EXE but it only have resources and no code. I can use the library I have already made to open them, edit them, and save them.
My System SpecsSystem Spec
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 How to change boot animation in Windows 7




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