Custom Made Sig and Avatar [9]

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  1. Arc
    Posts : 35,373
    Microsoft Windows 10 Pro Insider Preview 64-bit
       #791

    One more for Tom's rotation ... Lately I had nothing to do but using photoshop to pass some time.
    Attachment 211938
    Attachment 211937
      My Computer


  2. Posts : 719
    Windows 7 Home Premium 64bit (O.E.M)
       #792

    Arc said:
    One more for Tom's rotation ... Lately I had nothing to do but using photoshop to pass some time.
    Attachment 211938
    Attachment 211937
    Nice one Archie. Now Tom's had 2 sigs in one day. He's not going to know what to do with them all
      My Computer


  3. Posts : 2,663
    Windows 8.1 Pro x64
       #793

    Arc said:
    One more for Tom's rotation ... Lately I had nothing to do but using photoshop to pass some time.
    Attachment 211938
    Attachment 211937
    Thanks Archie! I love this new style you're doing with the metallic borders :) I've just changed mine to Stephen's, but yours will come next.
      My Computer


  4. Posts : 2,726
    Windows 7 Ultimate 64bit
       #794

    Arc said:
    Athene said:

    Is it a case of double reflection? The reflection of the orb reflecting off the shiny and therefore reflective surface of the rim? Can't view the PSD layer on this old rattletrap of a library computer, so I'm guessing that there are two overlay layers involved; one for the orb, and another separate one for the rim
    You guessed it right, in the rim, I put two reflection layers , with two different angels . One reflection is caused by the shine of the orb, and the other is due the the original object, but with a different angle.
    Just a heads up but here's a tip when it comes to reflections etc.

    If You create a reflection on one object then this reflection should be visible on the other objects (unless they have no shine in which case they should absorb the light or give off very little reflection at all.
    In the example below I've shown a shiny orb which reflects any light then I have a very shiny chrome border which also reflects the same image.
    The orb also has a blue glow to it which means that some of this should be picked up by the high mirror like surface of the border so some of this colour should be reflected from the chrome surface, we call this light bleed.
    If you want the orb to sort of bulge out of your image then you need to create some shadow below the orb (the heavier the shadow the more it bulges out)

    The key to understanding reflections is "light" and the surfaces it's hitting. An "overlay" layer is the best way to achieve this...

    1. Decide where the light and direction is coming from and how high/low it is (in the example it's from the top left)
    2. Decide which surface the light is going to hit (the shape of the object and how shiny/dull the texture/surface might be)
    3. Create multiple layers so yo can achieve the feeling of depth. ( a little glow here and a small highlight there can make it all the more believable)

    And last but not least practice, practice, practice .... hope this helps a bit :)
      My Computer


  5. Posts : 24,479
    Windows 7 Ultimate X64 SP1
       #795

    Tekno Venus said:
    P.S - Britton30, don't expect all my sigs to be this ambitious, I had lots of free time to do this one
    That's okay Stephen and you can, and please do, call me Gary.
      My Computer


  6. Posts : 9,537
    Windows 7 Home Premium 64bit
       #796

    PooMan UK said:
    Arc said:
    Athene said:

    Is it a case of double reflection? The reflection of the orb reflecting off the shiny and therefore reflective surface of the rim? Can't view the PSD layer on this old rattletrap of a library computer, so I'm guessing that there are two overlay layers involved; one for the orb, and another separate one for the rim
    You guessed it right, in the rim, I put two reflection layers , with two different angels . One reflection is caused by the shine of the orb, and the other is due the the original object, but with a different angle.
    Just a heads up but here's a tip when it comes to reflections etc.

    If You create a reflection on one object then this reflection should be visible on the other objects (unless they have no shine in which case they should absorb the light or give off very little reflection at all.
    In the example below I've shown a shiny orb which reflects any light then I have a very shiny chrome border which also reflects the same image.
    The orb also has a blue glow to it which means that some of this should be picked up by the high mirror like surface of the border so some of this colour should be reflected from the chrome surface, we call this light bleed.
    If you want the orb to sort of bulge out of your image then you need to create some shadow below the orb (the heavier the shadow the more it bulges out)

    The key to understanding reflections is "light" and the surfaces it's hitting. An "overlay" layer is the best way to achieve this...

    1. Decide where the light and direction is coming from and how high/low it is (in the example it's from the top left)
    2. Decide which surface the light is going to hit (the shape of the object and how shiny/dull the texture/surface might be)
    3. Create multiple layers so yo can achieve the feeling of depth. ( a little glow here and a small highlight there can make it all the more believable)

    And last but not least practice, practice, practice .... hope this helps a bit :)

    Grasshopper you are learning fast.
    Multiple layers and more practice and one day you will be a graduate of my slow learner's class. Hehehehe

    Nice job Nick!
    I will even buy the next round at our PUB of your choice.
    THW
      My Computer


  7. Arc
    Posts : 35,373
    Microsoft Windows 10 Pro Insider Preview 64-bit
       #797

    PooMan UK said:
    And last but not least practice, practice, practice .... hope this helps a bit :)
    Still learning, Nick !!!
    And Still practicing . I am sure that it will help :)
      My Computer


  8. Posts : 15,026
    Windows 10 Home 64Bit
       #798

    Alsisgevat said:
    Everyday the sigs here just keep on amazing me! Well done all your all true artists! And koolkat, your current sig while I typed this message,is beyond awesome!! I cant say why, but the anime looking girl in it is a good choice for a sig hehe Well done on it.
    Thanks Joey! we need to see some from you too

    Athene said:
    And here's the companion piece to the first "limitless love" sig. In case you're wondering who the guys in the sig are - they're the gay lovers Brian and Justin from Queer as Folk (US version - based in turn on the UK version).
    Nice theme Athene

    Arc said:
    One more for Tom's rotation ... Lately I had nothing to do but using photoshop to pass some time.
    Attachment 211938
    Attachment 211937
    That looks very good

    PooMan UK said:
    Just a heads up but here's a tip when it comes to reflections etc.

    If You create a reflection on one object then this reflection should be visible on the other objects (unless they have no shine in which case they should absorb the light or give off very little reflection at all.
    In the example below I've shown a shiny orb which reflects any light then I have a very shiny chrome border which also reflects the same image.
    The orb also has a blue glow to it which means that some of this should be picked up by the high mirror like surface of the border so some of this colour should be reflected from the chrome surface, we call this light bleed.
    If you want the orb to sort of bulge out of your image then you need to create some shadow below the orb (the heavier the shadow the more it bulges out)

    The key to understanding reflections is "light" and the surfaces it's hitting. An "overlay" layer is the best way to achieve this...

    1. Decide where the light and direction is coming from and how high/low it is (in the example it's from the top left)
    2. Decide which surface the light is going to hit (the shape of the object and how shiny/dull the texture/surface might be)
    3. Create multiple layers so yo can achieve the feeling of depth. ( a little glow here and a small highlight there can make it all the more believable)

    And last but not least practice, practice, practice .... hope this helps a bit :)
    Thanks for all the info Nick. :):)
      My Computer


  9. Posts : 2,073
    Windows 10 Pro 64-Bit
       #799

    Great Sig everyone....

    koolkat77 your sig was awesome
      My Computer


  10. Posts : 15,026
    Windows 10 Home 64Bit
       #800

    timbog said:
    Great Sig everyone....

    koolkat77 your sig was awesome
    Thanks Timbog

    Arc said:
    koolkat77 said:
    An addition to LADYPINKtomato1's rotation :)
    Very sweet, as your current sig is :)
    Uh..Oh. i missed this one. Thanks Arc :)
      My Computer


 
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