New
#41
As already mentioned, all new games support widescreen resolutions and aspects.
Only much older titles without WS/ratio support will be stretched.
If you did have an old title that does display this behaviour, a lot of monitors have a 1:1 option that will display the aspect ratio correctly. (adds black borders to side and bottom to maintain a 1:1 ratio)
does it means yes there is a huge difference and the amount of resources is much greater? Seven Eleven states "not much for modern cards"... true?
So what is better for gaming, 16:9 or 16:10? Should I actually take a 1920×1080 screen or is 1680×1050 good enough? I just wanna pick up the best ViewSonic screen for my specs, knowing I wanna run everything on native resolution without any problems. I fear the VX2268wm is not the good option because of the 3D, which I don't wanna use at all. The VX2260wm seems to be a much better choice, it's 1920×1080 with 2ms...
help
Last edited by Dampkring; 10 Aug 2010 at 08:57.
you can get a pretty accurate estimate of the difference in required resources between two resolutions by doing the math. Seven Eleven is correct. With 2d graphics it doesn't matter much because nearly all newer GPUs can handle any desktop resolution most available monitors are capable of. It really only matters with 3D gaming. If you know a certain game requires 2 GB of graphics memory at 1680 x 1050, it's going to need about 3.2 GB to run at the same settings @ 1920*1080
But what should I go for 16:9 or 16:10?
The VX2268wm (1680 x 1050) could be a good option I guess, even if I don't use 3D
Personally, I'd go with 1920*1080 (16x9).. I use the same for everything except the most graphics intense games.. Crysis 2 @ 1280x720 works pretty well on my gaming rig at max settings, but starts to lag when I increase the resolution any further.