Discuss Fallout: New Vegas

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  1. Posts : 18,404
    Windows 7 Ultimate x64 SP1
       #131

    Update to Fallout: New Vegas through Steam.



       Information


    Fallout: New Vegas - Version 1.1.1

    • Companions now show up as waypoints on the map
    • Companions will always fast travel with you, unless told to wait or sent away
    • Fix: DLC error/save corruption
    • Fix: Stuttering with water effects
    • Fix: Severe performance issues with DirectX.
    • Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
    • Fixed crash using the Euclid C-Finder while having the Heave Ho perk
    • Fix: Entering the strip after Debt Collector causes crash and autosave corruption
    • Fix: Using Mojave Express dropbox can cause DLC warnings
    • Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
    • Crafting menu should filter valid (bright) recipes to the top of the list
    • Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
    • Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
    • Fix for varmint night scope effect persisting in kill cam
    • Fix for giving companions armor that adds STR does not increase their carry weight
    • Fix NPC Repair menu displays DAM as DPS
    • Having NPC repair service rifle with forged receiver decreases CND







    Hrm,

    Now I have 1 giant rat and 1 giant mantis in Vault 11 that just go unconscious, and then respawn over and over like a companion would. And the game froze when I gave a wait command to a companion.

    Like the companion marker in the pip boy though.
    Last edited by Airbot; 09 Nov 2010 at 20:34.
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  2. Posts : 1,806
    Windows 7 Ultimate x32
       #132

    Fix: Severe performance issues with DirectX.
    bout' time
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  3. Posts : 7,683
    Windows 10 Pro
    Thread Starter
       #133

    Yet another bug!!!

    OK, so I'm in Freeside doing a side quest for the King - "G.I. Blues" which has a quest investigating why the NCR soldiers are in freeside. Anyway there's an optional quest where you "Talk to Major Elizabeth Kieran and mention Julie Farkas..." Well you have to enter a building to meet her. Done that got the task done!

    Now the bug..... I can't leave the place because the same door I came in is now locked and requires a key! Huh....

    I've checked my strategy guide, looked online.... there is no mention of a key being required to unlock a door I came in to leave a building for a task i've already completed!!! And there are no dialogue options to indicate you need permission to leave either!

    BTW you need a password to get in.... not get out! That's why I say bug!

    Looks like i'll have to start that task over again as restarting the game didn't fix it.

    Oh.... this is after being updated with the above mentioned patch!
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  4. Posts : 18,404
    Windows 7 Ultimate x64 SP1
       #134

    I think I'm finding it buggier than Fallout 3, and that's saying something.
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  5. Posts : 7,683
    Windows 10 Pro
    Thread Starter
       #135

    Airbot said:
    I think I'm finding it buggier than Fallout 3, and that's saying something.
    I've been defending this game.... but it's approaching STALKER buggy status, and that's saying something!

    Anyway restarting the mission fixed the problem.

    A couple of things I noticed though.... (spoiler)

    When you approach the door there are two guards - one on your left and one on the right.

    The first time I gained entry to the building I spoke to the guard on my right and was given two choices - give him a password (which I got) or say I don't know. I gave him the password and was let in but my companion wasn't let in. - This is the one that had the locked door.

    When I restarted the task this time I spoke to the guard on my left and was given 3 choices - give password, I don't know, or a speech option (which I had) - I choose the speech option and passed and was let in... this time my companion was allowed in as well - This was went without issue... I left the building without being locked in.

    Incidentally, the dialogue with the major will indicate that your companion is left outside, so....

    Definitely a bug!
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  6. Posts : 18,404
    Windows 7 Ultimate x64 SP1
       #136

    Who tests these games before public launch anyway? Some nearsighted geek eating cheeseburgers, listening to Justin Bieber?
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  7. Posts : 7,683
    Windows 10 Pro
    Thread Starter
       #137

    Airbot said:
    Who tests these games before public launch anyway? Some nearsighted geek eating cheeseburgers, listening to Justin Bieber?
    LOL - Maybe he was upset about the water bottle being bounched off Bieber's head

    Anyway these bugs are going to push me to hit the uninstall button if they keep up. I'm already bored with the game so it's not going to take much more
      My Computer


  8. Posts : 896
    Windows 7 Ultimate
       #138

    sygnus21 said:
    Airbot said:
    Who tests these games before public launch anyway? Some nearsighted geek eating cheeseburgers, listening to Justin Bieber?
    LOL - Maybe he was upset about the water bottle being bounched off Bieber's head

    Anyway these bugs are going to push me to hit the uninstall button if they keep up. I'm already bored with the game so it's not going to take much more
    Whoa there buddy, the uninstall button? that seems a little severe no? i thought you were shrugging it off. oh well. if its any consolation i uninstalled days ago.
      My Computer


  9. Posts : 7,683
    Windows 10 Pro
    Thread Starter
       #139

    Well.... it's better than breaking something




    Just kidding; But the bugs are taking the enjoyment out of the game
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  10. Posts : 896
    Windows 7 Ultimate
       #140

    my thoughts exactly
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