Battlefield 3 Official Thread

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  1. Posts : 75
    Windows 7 ultimate x64
       #11

    Man, is this going to kill BC2? They just put out the dlc and all. Kinda makes me sad, but at the same time I want this.
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  2. Posts : 750
    Windows 8.1 Pro
    Thread Starter
       #12

    NotYourHero said:
    Man, is this going to kill BC2? They just put out the dlc and all. Kinda makes me sad, but at the same time I want this.
    BF3 is scheduled for Q4 2011.

    Plenty of time for BFBC2.
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  3. Posts : 750
    Windows 8.1 Pro
    Thread Starter
       #13

    In-game pictures! (courtesy of Gameinformer's magazine march issue):

    Battlefield 3 Looks Amazing « PS3 Blog and Community | PS3Blog.net

    Debris/smoke on the 2nd picture looks f*cking insane.
    Attached Thumbnails Attached Thumbnails Battlefield 3 Official Thread-dscf1870.jpg   Battlefield 3 Official Thread-dscf1869.jpg   Battlefield 3 Official Thread-dscf1868.jpg   Battlefield 3 Official Thread-dscf1867.jpg  
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  4. Posts : 75
    Windows 7 ultimate x64
       #14

    SlackerITGuy said:
    In-game pictures! (courtesy of Gameinformer's magazine march issue):

    Battlefield 3 Looks Amazing « PS3 Blog and Community | PS3Blog.net

    Debris/smoke on the 2nd picture looks f*cking insane.
    Oh god, I just jizzed.
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  5. Posts : 8,398
    ultimate 64 sp1
       #15

    let's hope they don't mess it up.

    take your time DICE, don't release it too early.
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  6. Posts : 276
    HP Win7 Pro x64 | Custom Win7 Pro x64
       #16

    Yeah that smoke does look nice, but what would make it amazing; if they could manage to use dynamic, volumetric smoke, where it looks very real, and objects can interact and affect the smoke. For example, say there's a ploom of smoke coming out the back of a tank, when a soldier runs through the smoke, the smoke is affected by it. Anyone who's playing Stalker - Clear Sky knows what I mean, it's the only game I've played with volumetric smoke that was also dynamic. Crysis has volumetric smoke, but it's not dynamic, altough the volumetric lighting is dynamic.

    It would give the game some extreme atmosphere/realism, but it's extremely taxing on hardware, and because different looking smoke for users using different settings would severely impact fair play, I doubt we'll see it anytime soon. (Kind of like the issue on PC, where certain settings would allow DX11 users to see through glass windows, and DX10 users couldn't; this DX11 feature was throroughly badass, but couldn't be implemented for those reasons, so they fell back on a DX9/DX10-optimized feature, to accomodate winXP users, and even vista/7 users, but those who had only DX9/10 hardware) .....SOO happy to see DX9/XP not supported, I can't imagine how much that code was holding back the engine, this alone should make huge improvements to the system, but I guess it will suck for people who won't be able to afford to upgrade...

    Otherhwise I hope to see the engine take far more advantage of DX11 and multi-core. Since it will be base DX10, this can be done without adverse effect to those running DX10 capable Gpu's. More than anything I want the performance enhancements of DX11. Some DX11 graphical features would be nice also, like tessellation where applicable, everything from vehicles, characters to the environment, but I'm sure with FB2.0 destruction will be first on their list.

    Edit: If anyone would like to join me in BC2, hit me on Steam: DHRammstein
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  7. Posts : 750
    Windows 8.1 Pro
    Thread Starter
       #17

    Rhammstein said:
    Yeah that smoke does look nice, but what would make it amazing; if they could manage to use dynamic, volumetric smoke, where it looks very real, and objects can interact and affect the smoke. For example, say there's a ploom of smoke coming out the back of a tank, when a soldier runs through the smoke, the smoke is affected by it. Anyone who's playing Stalker - Clear Sky knows what I mean, it's the only game I've played with volumetric smoke that was also dynamic. Crysis has volumetric smoke, but it's not dynamic, altough the volumetric lighting is dynamic.

    It would give the game some extreme atmosphere/realism, but it's extremely taxing on hardware, and because different looking smoke for users using different settings would severely impact fair play, I doubt we'll see it anytime soon. (Kind of like the issue on PC, where certain settings would allow DX11 users to see through glass windows, and DX10 users couldn't; this DX11 feature was throroughly badass, but couldn't be implemented for those reasons, so they fell back on a DX9/DX10-optimized feature, to accomodate winXP users, and even vista/7 users, but those who had only DX9/10 hardware) .....SOO happy to see DX9/XP not supported, I can't imagine how much that code was holding back the engine, this alone should make huge improvements to the system, but I guess it will suck for people who won't be able to afford to upgrade...

    Otherhwise I hope to see the engine take far more advantage of DX11 and multi-core. Since it will be base DX10, this can be done without adverse effect to those running DX10 capable Gpu's. More than anything I want the performance enhancements of DX11. Some DX11 graphical features would be nice also, like tessellation where applicable, everything from vehicles, characters to the environment, but I'm sure with FB2.0 destruction will be first on their list.

    Edit: If anyone would like to join me in BC2, hit me on Steam: DHRammstein
    Nice post mate!.

    And I agree 100%. Especially the part suggesting that FB2.0 needs to take more advantage of DX11's goodness.

    IIRC FB2.0' been rewritten from the ground up from it's previous version, meaning that it'll most certainly feature stuff like Tessellation, which repi (DICE's rendering architect) almost confirmed on his twitter account a while back.

    One thing's for certain though, the lightning is going to be sick. Real-time radiosity seems too good to be true. Gameinformer's has this tidbit of information stored for us:

    Lighting sounds neat, one "probe" contains more lighting information than an entire BFBC2 level.
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  8. Posts : 9
    Windows 7 Ultimate x64
       #18

    wow, the screenshots looks really cool, i wonder what the minimum pc specification for this game.
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  9. Posts : 276
    HP Win7 Pro x64 | Custom Win7 Pro x64
       #19

    I would be willing to bet as follows as 'minimum' required to play: (Well, this is what I would want on the box, they will dumb it down a bit)

    Any 2.0Ghz Quad Core or better
    4GB of Ram (They may say lower, but we know better than that...)
    GeForce 8800GT/ Radeon HD 2900
    Windows Vista/7
    Broadband

    Recommended I'd bet:
    Any 2.0Ghz Quad Core
    4GB Ram
    GeForce GTX 275/GTS 450 Radeon HD 4870/5830 (DX11 cards will see better performance)
    Vista/7 (7 will be better I'm certain of it)

    In my opinion a 3Ghz quad, 4GB, Nv GTX 460+/Radeon HD 5850+ Really want to be able to take advantage of DX11, and with that code a quick quad to keep from bottlenecking.
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  10. Posts : 306
    Windows 7 Home Premium x64
       #20

    I am looking forward to this! Also just to add the game is being designed for pc and ported to consoles unlike most previous games. This game will destroy BC2 and COD:BO. PC players will be locked on this game for years. It's about time we finally see a sequel.
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