New
#1
BF3 patches - client and server
more client changes...---- Client-Side Changes:
-- Visuals, Stability and Performance Fixes:
• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS
more server changes...Here is a near-complete changelist for the game servers:
* Support for unranked servers (vars.ranked)
* Ranked servers have a few settings as read-only (see documentation)
* Unranked servers allow changing of all settings
* Reintroduced vars.allUnlocksUnlocked for unranked servers
* The game server will parse all of Startup.txt even if an error is encountered
* vars.roundStartPlayerCount / vars.roundRestartPlayerCount handling rewritten to be more natural
* vars.maxPlayers cannot be used to go past the server's max number of slots any more
* Security updates to the game server
* Fixed several server crashes, hangs, and a 10-second stall - all of which which would make the server drop every player
* vars.gamePassword can only be invoked during server startup, not while the server is already running
* vars.teamKillCountForKick 0 will disable team kicking instead of kicking people frivolously
* banList.add would sometimes crash; fixed now
* EOD bot scoring exploit fix
update through origin or battlelog, patch size is about 500 megs.