Discuss Skyrim

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  1. Posts : 2,528
    Windows 7 x64 Ultimate
       #511

    sygnus21 said:
    Skyrim Optimization Mod....

    A new mod just came out, giving up to 40% performance increase on CPU-dependent situations, like in big cities like infamous Markath and Whiterun.
    People who previously had around 20-25 FPS now get closer to 30-37 FPS. In villages like Riverwood, the FPS is a lot higher as well.

    This mod does this by "rewriting some x87 FPU code and inlining a whole ton of useless getter functions along the critical paths because the developers at Bethesda, for some reason, compiled the game without using any of the optimization flags for release build."

    "Part of the acceleration is changing un-optimized FPU code from basic x87 instructions (mid 1990s) to SSE (1999), which was introduced with the Pentium III, and which modern compilers generally optimize for you unless you specifically tell them not to."
    Source/Discussion - How can Skyrim be so unoptimized? Modders do better job than Bethesda - Bethesda Softworks Forums

    Download/Discussion - [REL] TESV Acceleration Layer - Bethesda Softworks Forums - click the link inside "ianpatt" post

    I've not tried the mod as I typically don't play with mods on first playthrough of games. That's me. That said I may give this a try once I see how it takes off.
    Man there's a lot of idiots on that board :/

    Will be interesting to see if this helps more than it destabilises the game.

    One does not simply just "turn on optimization" in the compiler and ship it out. It greatly lengthens testing and debugging time. Optimisations turned on (and which ones you decide to turn on and at what level, it's considerably more complex than a single check box) can increase code speed significantly but it also significantly increases the chance for program crashing without being given the extra time to properly write/test and debug the optimised code.

    Inlining on the XBOX with it's 256 meg of ram? I don't think so... Inlining used indiscriminantly can balloon the exe tremendously (while speeding it up).

    Given the real possibility of a rushed release, would that really have been preferable?

    Anyway, it would be nice if they would go back and try to optimise the PC port, though for the most part the game runs pretty darn well as it is. I'd rather keep my stability (such as it is) than perform this kind of patch. At least not till I was officilly "done" with the game and just messing with it.

    Though also not a good idea then as new user generated content and DLC stuff will eventually be coming down the pike, nice to have a still functioning install when it does :)
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  2. Posts : 7,683
    Windows 10 Pro
    Thread Starter
       #512

    I'm sorry but I'm not getting your post. Perhaps the words of the modder can shed some light on his mod - How can Skyrim be so unoptimized? Modders do better job than Bethesda - Bethesda Softworks Forums - Page 4

    Basically what the modder has said is that the coding is poorly optimized in that it doesn't fully utilize SSE2 code used with today's CPU's, that his mod addresses that issue and allows SSE2 code to be used.

    We also know that the game isn't optimized and can further be tweaked to look better through the ini files....

    While somewhat cumbersome to tweak, manually editing values in the Skyrim's .ini file can show off the draw distance, particle effects, improved shadows and lighting, and special effects like bloom and radial blur that the engine can offer.
    Maximum PC | Gamers, Start Your Engines! 6 Top Gaming Engines Face Off - Page 3

    Anyway the game was a bit of a rush job. LAA patch? A game today should really need a patch to work with 4gig of memory???? Really?
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  3. Posts : 2,528
    Windows 7 x64 Ultimate
       #513

    Since the game was made to run on 256 meg, 2 gig should be plenty (and in fact it is until you start modding it).

    But see, that's the problem, no one on the board is a coder and the hackers are well.. hackers. Probably never had to produce an actual product in their lives so pretty much everything they say is complete bollocks.

    Optimisation increases complexity and reduces safety of generated code it can also balloon it considerably. It requires MORE testing and debugging and makes debugging significantly harder.

    Any idiot can flip the optimisation switch on the compiler (Well all 20 of them), but it takes a true idiot to do that to a product and kick it out the door without increasing the dev time or personnel to make sure it's being done right.

    So yeah I suppose they probably should have doubled their PC coder staff over the last 3 years and tryly made Skyrim a first class PC game (Better menus etc), but most of the comments on those boards are WAY off base and nearly completely unwarranted. :/
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  4. Posts : 1,438
    64bit Windows 10
       #514

    Well said fseal!

    Now something way different, i downloaded a mod that changes the dragonborn song that the bards sing, to imho a way better version and added a flute and so on, anyway i searched on youtube for that song and artist, and i thoght i would share the link, all credit goes to the girls that sings it,and i have no connection to it, i just like it ALLOT, and since it goes about skyrim and is part of skyrim, I thought I could share it.Hope no one minds.

    http://www.youtube.com/watch?v=4z9Td...b9ALTudq0QACAA
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  5. Posts : 7,683
    Windows 10 Pro
    Thread Starter
       #515

    fseal said:
    But see, that's the problem, no one on the board is a coder and the hackers are well.. hackers. Probably never had to produce an actual product in their lives so pretty much everything they say is complete bollocks.
    A lot of innovations and inventions have been made by people not in the field of said discipline. Also you can't way what their occupation is. Just because I don't work for Best Buy doesn't mean I don't know computers.

    Anyway If you want to call idiot then let's not forget the actual developers of the game's code for letting such an un-optimized game hit the market. Which BTW was improved upon by "idiot" modders creating the first LAA patch before Bethesda released their own 4gig LAA Patch.

    Sorry but I fell your attack is unwarranted since it's those idiots/hacks that keep developers on their toes since they can't just throw crap out there and not expect some "hacK" to expose their (developer's) sloppy, lazy effort.

    BTW you ever really wonder why there are creation kits and developer kits readily available???? To help mod and improve the product.

    You're entitled to your opinion, but I prefer to give credit, not criticism, for trying.

    My two cents.
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  6. Posts : 896
    Windows 7 Ultimate
       #516

    SKYRIM. Lets talk about it.
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  7. Posts : 7,683
    Windows 10 Pro
    Thread Starter
       #517

    vierasniper said:
    SKYRIM. Lets talk about it.
    Thread Starter

    Discuss Skyrim-capture.jpg

    And it is about Skyrim - Discuss Skyrim

    But yes, lets move on.

    Thanks.
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  8. Posts : 18,404
    Windows 7 Ultimate x64 SP1
       #518

    I used to talk about Skyrim...until I took an arrow to the knee...

    but then I pulled it out, played some more Skyrim, then took another arrow to my other knee.
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  9. Posts : 7,683
    Windows 10 Pro
    Thread Starter
       #519

    Yeah it does get painful after awhile

    Waaaaayyyy to much to do. And the Dragon are getting tiresome. I just ignore them now

    Anyway I just want to finish off the Thieves Guild, and maybe start the Dark Brotherhood and I'm done. Maybe.
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  10. Posts : 4,517
    Windows 7 Home Premium 64bit
       #520

    sygnus21 said:
    Yeah it does get painful after awhile

    Waaaaayyyy to much to do. And the Dragon are getting tiresome. I just ignore them now

    Anyway I just want to finish off the Thieves Guild, and maybe start the Dark Brotherhood and I'm done. Maybe.

    Correct me if Im wrong, but I seem to recall you saying you needed a break and wasn't going to play for a while ..

    like a week ago, yet still at it
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