New
#971
Seems i am always asking questions here
Anyways should i join the imperials or the stormclocks??Which would be the best option??
that's a hard questions... I think it's a personal thing. How do you feel about it. I don't hink it matters much but then again i only played it once.
I went with stormcloaks because, they support talos and so do i. Also they didn't try to kill me at beggining of game.
Hehehe, I went with the imperials, but frankly, both sides are complete douches in their own ways. If you are a nord then the stormcloaks might be a shoe in, If your an elf then I'd say imperials would be mandatory. BUT this is all like socio-political stuff. It means nothing whatsoever to the play or outcome of the game :)
Thanks chris and fseal.In hindsight i know the answer depends on personal liking.
My character is an elf.Can't we join both of the factions and end civil war
I went with the Stormclaoks for the simple reason the Imperials almost cut off my head. I held a grudge.
1.5 Beta update on Steam available.
New features...
Information
UPDATE 1.5 (all platforms unless noted)
NEW FEATURES
- New cinematic kill cameras for projectile weapons and spells
- New kill moves and animations for melee weapons
- Shadows on grass available (PC)
- Smithing skill increases now factor in the created item’s value
- Improved visual transition when going underwater
- Improved distance LOD transition for snowy landscapes
BUG FIXES
- General crash fixes and memory optimizations
- Fixed issue with Deflect Arrows perk not calculating properly
- In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
- Fixed issue where Farkas would not give Companion’s quests properly
- Fixed crash when loading saves that rely on data that is no longer being loaded
- Followers sneak properly when player is sneaking
- Fixed issue with weapon racks not working properly in Proudspire Manor
- Arrows and other projectiles that were stuck in objects in the world now clean up properly
- Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
- Fixed issue where certain NPCs would fail to become Thieves Guild fences
- Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
- In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
- Killing Viola before or after “Blood on the Ice” no longer blocks progression
- Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
- In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
- Fixed issue where letters and notes with random encounters would appear blank
- Fixed rare issue where dialogue and shouts would improperly play
- Lydia will now offer marriage option after player purchases Breezehome in Whiterun
- Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
- Fixed rare issue with skills not increasing properly
- Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
- In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
- Fixed issue with the ebony dagger having a weapon speed that was too slow
- Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
- The third level of the Limbsplitter perk now properly improves all battle axes
- Fixed a rare issue where Sanguine Rose would not work properly
- In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions
http://www.bethblog.com/2012/03/15/n...ht-1-5-update/