New
#21
This is close,
Ray tracing (graphics) - Wikipedia, the free encyclopedia
but not possible on today's hardware, at least at anything that would resemble playable frame rates yet.
This is close,
Ray tracing (graphics) - Wikipedia, the free encyclopedia
but not possible on today's hardware, at least at anything that would resemble playable frame rates yet.
This is the first thing I thought as well.
That and improvements to tessellation for textures. I could see a mix of raytrace and tessellation being implemented together Either depending on the object or environment being displayed or a setup where an image is being created realtime as a raytrace and then updating the tesselation textures overlaying objects to match the image that would be displayed.
Full ray tracing would be far off. It would look sweet though :)
There were some mentions in the article that were promising though: http://en.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
Also this looks pretty sweet...