New
#241
Hmmmm, weird, I don't remember having that issue... on the other hand, as soon as I planted the C4 I hauled butt and was actually waiting for my teammates around the corner
Hmmmm, weird, I don't remember having that issue... on the other hand, as soon as I planted the C4 I hauled butt and was actually waiting for my teammates around the corner
Well, I was stuck there for a couple of days. Once I figured it out, I'm through with the game now. I think I spent more time in the 2 times I finished it trying to find where I'm supposed to go and what I'm supposed to do than I spent actually fighting.
Yep, it felt like that most of the time for me... busy thinking where to go next while trying to fend off the attacks.
I shall be downloading that at midnight.. only for metro!! so I can run around owning with my shotgun loaded with deer slugs!! shame the usas 12 is only limited to a pick up off the ground gun now!!
Anyone playing this at origin? hmu
Here's some more info on up comming fixes.
Source: Addressing “Netcode” in Battlefield 4 - News - Battlelog / Battlefield 4We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this post we would like to explain what we are doing to address these problems.
Fixing the commonly nicknamed “netcode issues” – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE. We’d like to take a moment to discuss how we are addressing these issues, as this is a very hot topic for many of our fans.
We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen.
The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.
We have also fixed several issues that could lead to rubber banding, and we are working on fixing several more. Below you’ll find a detailed list of the issues we are focusing on, or have already adjusted in-game. We hope this gives you more insight into the “netcode” issues and we will continue to keep you updated on top issues.