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#21
Was listening to this casually and ironically enough he talks about how hard it is for developers to code for Direct Input. This forum won't understand the timestamp in the embed but you can click to 30:50 and he sums it up.
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Forgot about this as its something i never use so its not at the forefront but he also loosely alludes to Steam Input without saying it directly at some point in this video because it leverages SDL.
Meaning If you are playing RE5 on Steam then you would want to use the built in Steam Input to handle your Direct input controller as Steam Input treats all controllers as a pseudo Xbox Xinput controller. Forget using the games config.ini and reset it to default values and use Steam Input instead, assuming you are playing this through Steam.