Resident Evil 5 doesn't load profiles with Twin USB Joypad

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  1. Posts : 93
    Windows 7, 64bit pro
       #1

    Resident Evil 5 doesn't load profiles with Twin USB Joypad


    Hello, I'm playing RE5 and I have this problem, as I have a double joypad USB (two controllers connected to one usb plug like this Resident Evil 5 doesn't load profiles with Twin USB Joypad-images.jpg) bought for mistake, so I isolated the first one and use the second one (so in case it breaks, I can use the other one as backup).
    If I start the game with keyboard input, it loads the savegame profile, but if I use the second joypad it doesn't (it asks me to choose "gamer profile" but when I click "Yes" it doesn't go anywhere, I can click yes endlessly or just "no" and proceed to game without saving options). I know it's because I use the second controller, because when I use the first one from the beginning it goes fine, here's the config.ini file content:
    Code:
    [JOYPAD]
    ProductName=Twin USB Gamepad
    A=3
    B=1
    X=2
    Y=0
    LEFT=POV
    RIGHT=POV
    UP=POV
    DOWN=POV
    START=9
    BACK=8
    LT=6
    LB=4
    RT=7
    RB=5
    LSTICK_PUSH=10
    LSTICK_VERT=Y
    LSTICK_HORZ=X
    RSTICK_PUSH=11
    RSTICK_VERT=RZ
    RSTICK_HORZ=Z
    ProductType=1
    [GAME]
    MouseBaseSpeed=2.000000
    [GRAPHICS]
    SLI=OFF
    Stereo=OFF
    HDR=LOW
    MSAA=NONE
    TextureFilter=ANISOTROPIC16X
    TextureDetail=HIGH
    MotionBlur=OFF
    NormalMapping=ON
    NormalUpdate=ON
    Specular=ON
    Lighting=HIGH
    FilterQuality=HIGH
    WaterQuality=HIGH
    EffectQuality=HIGH
    EffectVolume=HIGH
    ShadowQuality=HIGH
    LOD=HIGH
    Joint=HIGH
    Adhesion=HIGH
    [DISPLAY]
    Resolution=1280x720
    RefreshRate=60Hz
    FullScreen=ON
    VSYNC=OFF
    AdjustAspect=OFF
    FrameRate=VARIABLE
    [SOUNDS]
    SeVoiceNum=128
    ReverbQuality=LOW
    CategoryEQ=ON
    [CPU]
    JobThread=1
    RenderingThread=ON
      My Computer


  2. Posts : 7,107
    W7 home premium 32bit/W7HP 64bit/w10 tp insider ring
       #2

    Hi

    not really my area, but a thought
    Is it PNP or did it come with an installation CD....
    Whichever it is is there a "share" option within the set-up
      My Computer


  3. Posts : 93
    Windows 7, 64bit pro
    Thread Starter
       #3

    torchwood said:
    Hi

    not really my area, but a thought
    Is it PNP or did it come with an installation CD....
    Whichever it is is there a "share" option within the set-up
    I found it already installed in an old hard drive I bought on eBay and all I know it automatically associates a joypad with an Xlive profile, which I don't have and it's strange because if I use the first joypad of the twin ensemble it loads "contents" (it says, I think it means the savegame from userdata/CAPCOM folder), but if I use the second joypad it automatically "thinks" that there's another profile to load. Yes, I tried duplicating the profile folder, to no avail as it seems it does it all automatically (even not letting me save if I play with the second joypad).

    I've read somewhere else this game "needs" windows live drm... but honestly why all this mess if it's just a matter of joypads? Meh.

    Anyway I'm playing it with the first one, but if anyone really into this has solved this issue, I'm all ears
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  4. Posts : 0
    Windows 7 Ultimate x64
       #4

    It could be the serial number to the USB device. This is one of those things where I'd have to be there at your computer to mess around with. If you run USBDeview, do you see two distinct serial numbers for these game pads or just one? I'm thinking since both were joined together one has a chip that has this serial number while the other does not. I think... It's possible the game is going by the unique serial number from the USB device. You could uninstall and reinstall all devices in USBDeview and reboot and see if that helps. I wouldn't uninstall the keyboard and mouse though. Sort the list by device type by clicking the column.

    View any installed/connected USB device on your system

    - - - Updated - - -

    I don't know if this applies just to hard drives or not.


    The Truth About USB Device Serial Numbers | SANS


    Episode 107: The TWO Serial Numbers of a USB Device - Part 2 - YouTube

    - - - Updated - - -

    One more thing. Every time Microsoft gets their mitts on a game it becomes absolute DRM horse crap! They did that crap to GTA IV. I think back then that game could only be used with an Xbox controller and the game was tied to Games For Windows Live or what ever the hell it was.

    I now have GTA IV in Steam and I don't think that BS DRM crap is there anymore. Though, I do use a Mad Catz USB Xbox controller...
      My Computer


  5. Posts : 93
    Windows 7, 64bit pro
    Thread Starter
       #5

    F22 Simpilot said:
    It could be the serial number to the USB device. This is one of those things where I'd have to be there at your computer to mess around with. If you run USBDeview, do you see two distinct serial numbers for these game pads or just one? I'm thinking since both were joined together one has a chip that has this serial number while the other does not. I think... It's possible the game is going by the unique serial number from the USB device. You could uninstall and reinstall all devices in USBDeview and reboot and see if that helps. I wouldn't uninstall the keyboard and mouse though. Sort the list by device type by clicking the column.

    View any installed/connected USB device on your system

    - - - Updated - - -

    I don't know if this applies just to hard drives or not.


    The Truth About USB Device Serial Numbers | SANS


    Episode 107: The TWO Serial Numbers of a USB Device - Part 2 - YouTube

    - - - Updated - - -

    One more thing. Every time Microsoft gets their mitts on a game it becomes absolute DRM horse crap! They did that crap to GTA IV. I think back then that game could only be used with an Xbox controller and the game was tied to Games For Windows Live or what ever the hell it was.

    I now have GTA IV in Steam and I don't think that BS DRM crap is there anymore. Though, I do use a Mad Catz USB Xbox controller...

    Thanks, I didn't know about that program, unfortunely on Windows it is shown as two joypads, but on usbdeview it is show as one device

    Resident Evil 5 doesn't load profiles with Twin USB Joypad-immagine.jpg

    Resident Evil 5 doesn't load profiles with Twin USB Joypad-immagine.jpg

    I also noticed RE5 recognizes keyboard or the first joypad as main "profile":
    - if I go through "Start Game" by using keyboard then use the second joypad, it loads the savegame correctly
    - if I do that by using the second joypad, it doesn't load the savegame (bogus gamer profile prompt forcing to proceed without saving)
    - if I do that by using the first joypad, it says "Control mode switched to joypad" then it loads the savegame correctly

    I'm clueless, I guess the only way out of this is somebody who can release a patch or something like that, for non-steam versions (like Gold or something... I heard about "QOL" patch but it really wasn't my case as it didn't work).

    And yeah, I also think that forcing player to a service that it's just temporary, as I've read somewhere it got discontinued, it's kinda of a dirty shot. I also don't like Xbox button layout which RE5 seems to refer to (while on PC it's just "button 1", "button 2", 3, etc... not "a,b,x,y,lt..."). Yeah, they kinda saying "play this game with an xbox360 controller, even if you don't own one"... kind of an arrogant development or commercial move, imho
      My Computer


  6. Posts : 0
    Windows 7 Ultimate x64
       #6

    It seems like you need to use an Xbox controller. There might be something there with the DRM, I don't know. Or it's just the dual USB gamepad you're using.
      My Computer


  7. Posts : 13
    10
       #7

    mulambo said:
    Yeah, they kinda saying "play this game with an xbox360 controller, even if you don't own one"... kind of an arrogant development or commercial move, imho
    Because Direct input is more hassle to setup for coders and most people know that the de facto PC game controllers has always been the classic Xbox 360 controller and into the modern times.

    So since like 2005 the classic Xinput Microsoft controller has been the go to and every PC gamer should have one even if they like other controllers because the Xbox controller has always had the most support since its conception.

    We came from a time when HID devices and other PNP devices were notorious hard to get working unless they were branded think like sidewinder series etc, back then don't go near anything that was not branded. Logitech came out with some good ones but even still they had bad support at times or just didn't work in some games.

    The Xbox pc controller came out and it was literally the saving grace of its time as it "just worked" on everything and anything. So i guess it is part throwback and because it has always had good support.

    - - - Updated - - -

    This also makes me think after all these years printers are still a pain in the to work with. Some worse than others we have come so far but yet the basic fundamentals are still very broken.
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  8. Posts : 93
    Windows 7, 64bit pro
    Thread Starter
       #8

    Malneb said:
    Because Direct input is more hassle to setup for coders and most people know that the de facto PC game controllers has always been the classic Xbox 360 controller and into the modern times. So since like 2005 the classic Xinput Microsoft controller has been the go to and every PC gamer should have one even if they like other controllers because the Xbox controller has always had the most support since its conception. We came from a time when HID devices and other PNP devices were notorious hard to get working unless they were branded think like sidewinder series etc, back then don't go near anything that was not branded. Logitech came out with some good ones but even still they had bad support at times or just didn't work in some games. The Xbox pc controller came out and it was literally the saving grace of its time as it "just worked" on everything and anything. So i guess it is part throwback and because it has always had good support. - - - Updated - - - This also makes me think after all these years printers are still a pain in the to work with. Some worse than others we have come so far but yet the basic fundamentals are still very broken.
    I see the Xbox360 controller adaptation to PC as a commercial enforcement, guess why: games were running on a Microsoft OS and they "had" to be played with the controller of a Microsoft console... way to induct people to buy the console, or to "brand" them. I also remember a friend of mine using it and he had a lot of problems mapping it to the OS himself, while some really cheaper (yet a bit more faulty) PS2-shaped controllers were immediately recognizing (yet not always to their full extend, especially regarding vibration). Vibration itself doesn't seem to work on any game I tried so far... but in Device Manager they can be tested correctly.
      My Computer


  9. Posts : 13
    10
       #9

    mulambo said:
    I see the Xbox360 controller adaptation to PC as a commercial enforcement, guess why: games were running on a Microsoft OS and they "had" to be played with the controller of a Microsoft console... way to induct people to buy the console, or to "brand" them. I also remember a friend of mine using it and he had a lot of problems mapping it to the OS himself, while some really cheaper (yet a bit more faulty) PS2-shaped controllers were immediately recognizing (yet not always to their full extend, especially regarding vibration). Vibration itself doesn't seem to work on any game I tried so far... but in Device Manager they can be tested correctly.
    Because Resident Evil 5 uses Direct X which is Microsoft API. Xinput and Direct Input are both Microsoft API's we are also talking about a game running on windows that uses Direct X.

    Direct Input is old and somewhat legacy api all though it is still in use it really only shines for two reasons.

    Direct Input:
    - Supports more inputs 8 axes and up to 128 buttons
    - Play station wants to use this as most likely all its buttons equal 14 or more.

    XInput the newest API and is more of a standard over the older Direct Input

    XInput:
    - Supports 4 axes, D pad, 10 buttons, two triggers.
    - Easier for cross platform applications which Resident Evil is cross platform. Xbox to PC etc.

    It has nothing to do with making people conform its about less lines of code there is no incentive for them to code for Direct input when thy can just use the same code for Microsoft Xbox straight into a Microsoft Windows PC and the code will play the same between both hardware.

    Ok somewhat it is a power move by Microsoft which is nothing new. Xbox Exclusives on the first Xbox were doing the same thing promoting Xbox and its Direct X nature and that it was the most powerful console for its time, it is also very loosely the Dreamcast 2 in some peoples opinion but that is getting to far out of context.

    Microsoft don't own or control Capcom do they? Capcom could of add Direct Input but they didn't because there is no incentive for them to do that.
      My Computer


  10. Posts : 93
    Windows 7, 64bit pro
    Thread Starter
       #10

    Malneb said:
    Because Resident Evil 5 uses Direct X which is Microsoft API. Xinput and Direct Input are both Microsoft API's we are also talking about a game running on windows that uses Direct X. Direct Input is old and somewhat legacy api all though it is still in use it really only shines for two reasons. Direct Input: - Supports more inputs 8 axes and up to 128 buttons - Play station wants to use this as most likely all its buttons equal 14 or more. XInput the newest API and is more of a standard over the older Direct Input XInput: - Supports 4 axes, D pad, 10 buttons, two triggers. - Easier for cross platform applications which Resident Evil is cross platform. Xbox to PC etc. It has nothing to do with making people conform its about less lines of code there is no incentive for them to code for Direct input when thy can just use the same code for Microsoft Xbox straight into a Microsoft Windows PC and the code will play the same between both hardware. Ok somewhat it is a power move by Microsoft which is nothing new. Xbox Exclusives on the first Xbox were doing the same thing promoting Xbox and its Direct X nature and that it was the most powerful console for its time, it is also very loosely the Dreamcast 2 in some peoples opinion but that is getting to far out of context. Microsoft don't own or control Capcom do they? Capcom could of add Direct Input but they didn't because there is no incentive for them to do that.
    well then how come Tony Hawk HD and Saints Row 3 (not remastered) both also require an xbox 360 controller to be played? THHD with a different controller has 1st stick y-axis reversed (same goes for the d-pad)... while Saints Row 3 button layout for a generic USB controller is... just "drunk" is the correct word I can use to describe it (in fact, I think I'll just play it with keyboard). For both of them the only solution I've found on the internet was x360ce ... which didn't help because such program didn't even recognize c++ libraries correctly (or maybe it's coded for w10 ? )
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