Resident Evil 5 doesn't load profiles with Twin USB Joypad

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  1. Posts : 13
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       #21



    Was listening to this casually and ironically enough he talks about how hard it is for developers to code for Direct Input. This forum won't understand the timestamp in the embed but you can click to 30:50 and he sums it up.

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    Forgot about this as its something i never use so its not at the forefront but he also loosely alludes to Steam Input without saying it directly at some point in this video because it leverages SDL.

    Meaning If you are playing RE5 on Steam then you would want to use the built in Steam Input to handle your Direct input controller as Steam Input treats all controllers as a pseudo Xbox Xinput controller. Forget using the games config.ini and reset it to default values and use Steam Input instead, assuming you are playing this through Steam.
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  2. Posts : 93
    Windows 7, 64bit pro
    Thread Starter
       #22

    Steam is another of those things that I totally fail in understanding. What I didn't understand is: what is it exactly and what is its purpose in the gaming world? Does it make it easier and better or is it just another publisher owning rights of something? Is it some sort of paid piracy, whose sole 'pro' is to sell certain games at a lower price, or is it actually exploitation of forgotten titles whose free distribution should be actually legalized (example: games from 20 years ago, whose quality is far worse from nowadays games) ? But this is off-topic, what is on-topic is the fact that compatibility issues may even get worse from a distribution to another.
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  3. Posts : 13
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       #23

    Steam is digital distribution service and gaming platform that sells games legitimately its also the biggest in the market and is owned by Valve which is also a game house. Its been around for like 25 years.

    I made the assumption in my last post that you would be playing the game through Steam as most people are playing their games through it, not solely Steam but most people who play games hold the majority of their games here.

    I would probably also say that it pioneered online gaming in this area like DRM and online distribution of games.
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  4. Posts : 93
    Windows 7, 64bit pro
    Thread Starter
       #24

    Malneb said:
    Steam is digital distribution service and gaming platform that sells games legitimately its also the biggest in the market and is owned by Valve which is also a game house. Its been around for like 25 years. I made the assumption in my last post that you would be playing the game through Steam as most people are playing their games through it, not solely Steam but most people who play games hold the majority of their games here. I would probably also say that it pioneered online gaming in this area like DRM and online distribution of games.
    I know Steam, honestly their community is pretty active, some good patches have been released (when they were not steam-specific) and sometimes their compatibility issues are even solved so such games can be played without an older OS emulator, I surely can notice its influence and relevance. My concern is that every game "pimp" (aka "distributor") can also change the code of the products it is owning the distribution rights of, for example, you get Blood II The Chosen from Steam, the whole installer will change the default directory (just the most superficial aspect anyone can see) so it will be known and become a "steam game". So, technically, it's no more just a distribution, it's another version because, I can only guess as I'm no big expert, changing files relations requires to modify the code of the game itself. Also the fact it requires a lot of online activities, sometimes even requiring paid subscription, an active account, etc. that makes it just not reliable to me.. I mean, telemetry, privacy-invading stuff. If I recall correctly, sometimes user suggest to disable firewall during certain operations. In other words, I see Steam as a sort of a gaming "cult" or "gang". In fact, browsing in their forums, I often see people talking like "OH SO YOU HAVE G.O.G. GAME HUH!? GET OUT OF HERE!"... lol, some of them are really "commited"... But it's not the only site acting like that, many communities online have that, another example, "warning" page with external link saying "you're about to go to another page, are you sure you want to leave the village?"... very feudal to me, very possessive way to treat users.
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  5. Posts : 13
    10
       #25

    mulambo said:
    Steam is another of those things that I totally fail in understanding. What I didn't understand is: what is it exactly and what is its purpose in the gaming world? Does it make it easier and better or is it just another publisher owning rights of something?.
    mulambo said:
    I know Steam
    Ok then lol. You sound incoherent you drunk?

    Steam does not change any game code or the games at all in fact it can't because it does not own the IP of any games that are made by other developers, they could get sued very easily if they were to do so and its not even how the system works anyway.

    Any games held on the platform by third party publishers or companies or devs or what ever are managed by that company Steam is just the platform used to sell those games and they take a percentage. Anyone who puts games on steam has to be at least registered as an LLC.
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  6. Posts : 93
    Windows 7, 64bit pro
    Thread Starter
       #26

    Malneb said:
    Ok then lol. You sound incoherent you drunk? Steam does not change any game code or the games at all in fact it can't because it does not own the IP of any games that are made by other developers, they could get sued very easily if they were to do so and its not even how the system works anyway. Any games held on the platform by third party publishers or companies or devs or what ever are managed by that company Steam is just the platform used to sell those games and they take a percentage. Anyone who puts games on steam has to be at least registered as an LLC.
    Then how come, for example, I just tried to use a customized configurator for Saints Row 3 that only works with the steam version of such game? Maybe the configurator isn't working because it doesn't find the steam directory, but surely if there's no code changed, then there's code added, I mean: it's not only a distribution, not only a logo appearing on screen. It's a mediator, something coming between the user and the product and, by itself, is also a product (because the game software needs the launcher/mediator software which is Steam). Or so that is the way I see it. The same game for PC can be distributed by many companies, as much as Internet access by users is managed by many companies... which sometimes rely on the same "hardware" (cables, stations, the whole infrastructure...). Free market, that's how it goes, but it's not that free as it calls itself, imho. The only good thing may be the quality check, which may prevent malwares from being distributed, but I don't know if any of Steam softwares does telemetry or other privacy-invading stuff behind the shell of a "safe" environment/platform/portal/whatever.... I mean, there's nothing surprising anymore since Fable for Xbox (which is a greatly praised title made by a very official software house, Microsoft Studios in person, if I don't recall wrong) almost broke my console. Good thing I didn't like that game at all, so I could have discarded it repentionless but... still something fishy that leaves room to paranoia like "what if they did intentionally to sell more consoles, by breaking them?". Commercial maneuvers, as simple as they may be, to keep the world "spinning"...
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  7. Posts : 13
    10
       #27

    Something like a mod only working on specific version could be for 101 other reasons, if you link the mod i will be able to tell you straight away why it only works on the Steam version.
    Steam does not add code or change the game in the way you are trying to justify because it doesn't.

    If this mod only works on Steam version of the game its because the developers of the actual game changed the Steam version over the other versions.
    Something simple as a complied game exe is going to differ between versions released by the developer and has the ability to change many things stuff like this can effect modding not always but depends what they decide to change across various versions of the game and how that specific game is modded.

    Reasons why Steam versions usually change from retail physical copies is because DRM or because end user locale/location reasons
    Often by the time a game makes it to Steam sometimes not always licensed material in a game can expire so the developers may need to work around this. Stuff like this can also effect modding but again not always.

    It really depends and like i said there could be 101 other reasons why the mod only works on steam version, steam does not ulter or modify third party games at all if you think about it would actually be a liability if they were to do so as they compromise all sorts of things when if they were to do so.

    They also are not in the business of modifying games they are in the business of promoting and selling games it would go against the whole integrity of that. Otherwise if this was the case they would be known for always breaking games not a company that sells them as the biggest company in its its lane.

    Not to mention Steam would need source code for all games on the platform to modify outside of hacking the games. Which they won't have and would be ethically wrong all around. Even if this was possible this would all take a massive amount of resources to do and they are not in the business of modifying games. Again they could get sued very easily as they don't own any IP of any third party games on their platform.

    Companies are also not going to compromise their games and release source to a third party(steam in this case) which would undermine that game companies whole narrative.

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    Things like the Steamworks SDK which is everything to do with the Steam features we see on top of games are more in tune with being wrappers and somewhat abstraction layers meaning they interact with the games but they don't change anything with any of the games.

    The SDK adds lots of extra features which are optional but its not doing anything like changing game code because its not and it is even a requirement to publish on Steam so all games on the platform agree to the SDK like they actually need to use the SDK to list the game in the store all the other game type features are optional though.
    Last edited by Malneb; 11 Mar 2023 at 08:59.
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  8. Posts : 93
    Windows 7, 64bit pro
    Thread Starter
       #28

    They also are not in the business of modifying games they are in the business of promoting and selling games it would go against the whole integrity of that.
    I don't know, but there's something about the coexistence of "business" and "integrity" in the same sentence that makes it funny. Just kidding, I just may be cynical about it, or just merely disenchanted. My point was, either Steam directly or indirectly modifies a software, the software itself is indeed modified, it has a different integrity according to the provider/seller/distributor that's releasing it... so this means every software house will have to agree with Steam's code of conduct (speaking of "integrity") or the game won't be released.... this is another level of "control". It goes a little beyong just changing directories. Also enabling or disabling playable contents according to account status makes the gamer totally dependant on the online, hence: got no internet, you can't play (again, another distopic case) or... some admin on Steam doesn't like you? all your games are now unplayable. What I fear, of course, is the degeneration from publisher to institution... and this is not impossible because politics nowadays are heavily influenced by corporations. I really don't know how much such platform can dictate or plans to dictate, so I can't tell. What I know for sure is that I got to buy an Xbox360 controller to play a PC game, lol What I just realize is that all hardware and software companies aren't working to find a common standard and ease their own and gamers' "pain". Instead, each one of them, but most probably only the biggest, tries to set such standard arbitrarily, which is not evolution... it's just the law of the jungle, no matter how "digitalized" it looks.
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  9. Posts : 13
    10
       #29

    Again for like the third time now Steam does not alter or modify game code, we will not argue the point any further.

    Steamworks is a SDK library it sits on top of the game like a wrapper which means it interacts with the game but does not change anything in the actual games code, its all optional and even to the user which a lot of it can be disabled even by the player.

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    no one wants to read walls of text when you don't even use paragraphs either

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    mulambo said:
    lol What I just realize is that all hardware and software companies aren't working to find a common standard and ease their own and gamers' "pain". Instead, each one of them, but most probably only the biggest, tries to set such standard arbitrarily, which is not evolution... it's just the law of the jungle, no matter how "digitalized" it looks.
    They have its called Xinput by Microsoft and its been out since 2005. SDL would be the next most significant step into unifying the issue as they have done significant work with Direct input controllers. Again SDL is the reason why we have Steam Input, which in turn you have already got your answer using a Frankenstein controller like the one you are using then use it through Steam Input otherwise your problem.


    We are done here. I feel like i am falling on deaf ears tbh i already well past explained things in the thread.

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    Arguing here with someone who thinks a GT 630 in 2023 is a good idea. I think you are slightly out of your depth tbh.

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    This is about Steam Deck but its the exact same logic for PC as Steam Input is Steam Input. I intially forgot about Steam Input as its not in the forefront as i use Xbox controller if i ever use a controller for games so i forget about DI controllers sometimes, regardless listen to what he is saying in the opening sentence.

    Basically he is saying that steam input is acting as Xinput controller. I did mention this earlier in the thread and you have gotten all your answers already the rest is just emotional padding and you are also slightly out of context at times. We are starting to go around in circles a bit and i think i am done here tbh.


    In the opening sentence:
    low level input mapping
    hardware abstraction api

    I have been talking about all these sorts of things and its been going over the top. I guess for the record i know what i am talking about i do code in my spare time.
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  10. Posts : 93
    Windows 7, 64bit pro
    Thread Starter
       #30

    Malneb said:
    Again for like the third time now Steam does not alter or modify game code, we will not argue the point any further. Steamworks is a SDK library it sits on top of the game like a wrapper which means it interacts with the game but does not change anything in the actual games code, its all optional and even to the user which a lot of it can be disabled even by the player. - - - Updated - - - no one wants to read walls of text when you don't even use paragraphs either - - - Updated - - - They have its called Xinput by Microsoft and its been out since 2005. SDL would be the next most significant step into unifying the issue as they have done significant work with Direct input controllers. Again SDL is the reason why we have Steam Input, which in turn you have already got your answer using a Frankenstein controller like the one you are using then use it through Steam Input otherwise your problem. We are done here. I feel like i am falling on deaf ears tbh i already well past explained things in the thread. - - - Updated - - - Arguing here with someone who thinks a GT 630 in 2023 is a good idea. I think you are slightly out of your depth tbh. - - - Updated - - - This is about Steam Deck but its the exact same logic for PC as Steam Input is Steam Input. I intially forgot about Steam Input as its not in the forefront as i use Xbox controller if i ever use a controller for games so i forget about DI controllers sometimes, regardless listen to what he is saying in the opening sentence. Basically he is saying that steam input is acting as Xinput controller. I did mention this earlier in the thread and you have gotten all your answers already the rest is just emotional padding and you are also slightly out of context at times. We are starting to go around in circles a bit and i think i am done here tbh. In the opening sentence: low level input mapping hardware abstraction api I have been talking about all these sorts of things and its been going over the top. I guess for the record i know what i am talking about i do code in my spare time.
    So Steam acts like a trainer, practically it can change the RAM values as it works during the gameplay. That could be even worse than a trainer also because telemetry and other privacy-invading code which is added to the main program can decrease the performances. For now, of course, it can be disabled, but nobody can deny the possibility in the future it will be even more mandatory, like: you can't play if you don't keep the Steam trainer/hack on. Actually, when I type my paragraphs they look ok, well separated, but then they get cropped I don't know why. Anyway if you don't want to read, don't read so you don't have to reply. I think you are a bit getting angry because you're both trying to diss both the controller and the graphic card I use. I tell you what: they work. The joypad works, the graphic card works. Are they excellent, of course not. But at least they work, I play and I'm happy with them, ultra-modernity isn't very necessary: I'm playing new games and you know what? After all that quality, the simply get boring, so an NVIDIA GT610 is more than perfect for Retrogaming. Also newer games require outrageous amount of disk space, which means more money to spend. But you don't seem very happy to respond to my topic so I really don't know why you're responding. I'm not deaf ears, I just recognize that you say "Steam doesn't do anything to the code", then "Steam application runs in background" or something, like a trainer. Sorry I can't watch videos I'm low on bandwidth... which is another thing in my "limited" (as you would say) computer experience, but, guess again... it works for me so I'm happy with it... I don't know why this could make you angry, probably you're angry for other reasons not depending on the topic like your private life but forums aren't the best places to vent your frustration. I just don't trust Steam, it's fishy to me. If you disagree or you want to convince it's all ok and that's the way thing should be, well that doesn't unfortunely change my opinion.
    Last edited by mulambo; 11 Mar 2023 at 19:23.
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