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How to use Windows Advanced Rasterization Platform (WARP)
How to use Windows Advanced Rasterization Platform (WARP)(OS:w7) for gaming
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How to use Windows Advanced Rasterization Platform (WARP)(OS:w7) for gaming
waiting for reply...
have you looked at this?
i just found the link through google, never heard of WARP before.
it seems that the game has to be written to support warp in the first place.
i already seen it...the games created by MS can be run...i want how to use WARP...
Because I'm curious......????
Can you give me the name of a specific Microsoft game that uses WARP? Link?
Thanks.
BTW.... Windows Advanced Rasterization Platform (WARP) Guide (Windows)
This info was found in the link micky provided.How to Use WARP
Direct3D 10, 10.1, and 11 components can use an additional driver type that you can specify when you create the device (for example, when you call the D3D11CreateDevice function). This driver type is D3D10_DRIVER_TYPE_WARP or D3D_DRIVER_TYPE_WARP. When you specify this driver type, the runtime creates a WARP device and does not initialize a hardware device.
Because WARP uses the same software interface to Direct3D as the reference rasterizer does, any Direct3D 10 or 10.1 application that can support running with the reference rasterizer can be tested by using WARP. To use WARP, rename D3d10warp.dll to D3d10ref.dll and place it in the same folder as the sample or application. Next, when you switch to ref, you will see WARP rendering.
If you rename WARP to D3d10ref.dll and place it in C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Samples\C++\Direct3D\Bin\x86, you can run all the DirectX samples against WARP, either by clicking the "Toggle Ref" button in the sample, or by running the sample with /ref specified on the command line.
Unless you're testing or troubleshooting game code, why would you want too?
Windows Advanced Rasterization Platform (WARP) Guide (Windows)
The typical performance numbers for an Intel Penryn based 3.0GHz Quad Core machine show that WARP can in some cases outperform low-end integrated Direct3D 10 graphics GPUs on a number of benchmarks. Low-end discrete graphics hardware is typically 4 to 5 times faster than WARP at running these benchmarks. These low-end integrated or discrete GPUs have minimal use of CPU resources. Mid-range or high-end graphics cards are significantly faster than WARP for many applications, particularly when an application can take advantage of the parallelism and memory bandwidth that these graphics cards provide.
After reading through the article I thought he must be doing some type of testing since it's software based and really doesn't enhance the hardware side (performance wise)
Anyway after reading the article I can say I don't need this answered - "Can you give me the name of a specific Microsoft game that uses WARP? Link?"
Later.