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Splinter Cell: Conviction – Teaching Kids about Stealth
Splinter Cell: Conviction is a videogame built, on the sentimental level, around the concept that a father and his child share a deep connection and that the concern for their safety trumps everything else. The developers at Ubisoft Montreal were not even particularly subtle about the theme, transporting Sam Fisher back to when his daughter was a small child in the first 10 minutes of Splinter Cell: Conviction.
With the young girl sharing with her father a fear of the dark, the Third Echelon man, who is accustomed to striking out of the shadows and using the dark to even the odds against superior numbers of enemies, cannot resist giving her a few pointers on how stealth can work to one's advantage when enemies are around. He uses simpler terms like “the dark” and “monsters” and “sight” but everyone who has played a Splinter Cell before or has the faintest idea about how the games work knows that the developer is actually talking to the player and telling them how they are expected to tackle the game they have just started experiencing.
Full read: Splinter Cell: Conviction ? Teaching Kids about Stealth - A father-daughter moment - Softpedia